only reason people think the GT can keep up with the GTX is EVERY review that came out on release was completely bogus and people still haven't caught on. EVERY single review on every site deviated from their normal benchmarking patterns. anandtech didn't put all their GTX/GTS/GT/2900 numbers on the same pages, and when you compare those numbers to the previous reviews for hl2, ut3, bioshock you can see they've taken numbers from various different levels which give quite different performance, and tried to make them seem like they've done the same levels. its plain to see if you check the UT3 numbers. they've taken GTS numbers from the fastest map so the gts(at least in the anandtech review) looks fairly close to the GT, but just behind because NO AA. They've taken middle of the range GTX numbers to make sure its ahead of the GT, but not to far, costs on the 90nm part are massively higher, they simply don't want to make gtx's anymore. then they took 2900XT numbers from the lowest performing map, theres no two ways about this, on the lowest performing map the 2900xt is 30% ahead of the gts. on the highest performing map the 2900xt is 30% ahead of the gts. on the lowest vs highest the gts seems almost on par with the 2900xt.
EVERY single site has ignored AA, done weird resolutions, and separated out numbers with no indication that they were all done on the same maps, which in anandtechs case, clearly they weren't.
the GT is no where near as good as people think, its better than the gts without aa, and even fairly close to the GTX at lower res's and no AA> with aa the 640gts often beats it, with lots of AA the 640gts and the gtx pretty much always beat the GT, with the GTS only being £10 more now, its the better card for everything but power consumption.
now reviews are slowly starting to show the small differences between the gt/gts WITHOUT AA. you can bet the gt's 2fps lead at 1600x1200 with no aa is completely gone when AA is enabled, simple as that the GT has a lot less mem bandwidth.