Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,381
The developer; he's doing most of the stuff now - assuming of course, the drivers are in a good enough state.
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not sure what u trying to say!
sounds kinda racist!!
....like wth lol
/Engaging sarcasm mode
Just think you could have Nvidia with AMD features like umm TrueAudio, Mantle and various others things that are either dead or used on one game,Or wait you could have the FRTC with the useless 55-90 range limit.
/Sarcasm mode off
Now what the hell is the real point of this might i ask?
The developer; he's doing most of the stuff now - assuming of course, the drivers are in a good enough state.
tommybhoy, this dilemma is easily solved. Take AMD GPUs, run them in multi gpu setup, record the scaling. Run nvidia multigpu setup, record the scaling. Whichever scales better that one shouldn't be blamed![]()
Think the lead card will be the main feature set and the secondary card will only be used for things it supports, i may be completely wrong though as i have not looked into the implementation details.Very interesting and surprising results.
It open up a whole world of possible issues though. For example, Maxwell supports DX12 features that Fiji doesn't like order independent transparency/raster order views and conservative rasterization, conversely Fiji supports more advanced resource binding.
Having different GPUs will presumably mean that feature support has to drop down to a common denominator.
Latest AOTS version does not have anything multigpu related in options. Am I right on assuming that Anandtech got prerelease version with extra options to enable multigpu? Or am I being thick?
I agree that there should be more scaling between resolutions, but 80fps sounds too high in such compute heavy application. Not everything gpu does scale linearly with amount of pixels.
We expect to make the build we shared with @anandtech available to the public by Beta 1 of Ashes of the Singularity next month.
I would like this to be come a reality. User based wins if anything though I can see nvidia blocking it in there drivers.
The AMD card is the bottleneck....I'll get me coat![]()
an optimized SLI/CF setup can get better than 80% gains – but overall the data here confirms our earlier raw results: we’re actually seeing a significant uptake in performance with the mixed GPU setups. R9 Fury X + GTX 980 Ti is some 75% faster than a single R9 Fury X while GTX 980 Ti + R9 Fury X is 64% faster than a single GTX 980 Ti. Meanwhile the dual AMD setup sees a 66% performance gain, followed by the dual NVIDIA setup at only 46%.
So conclusion is don't mix two different Nvidia graphic cards together, as that combination offer the worst performance gain
Wouldn't surprise me,
Would it also mean we can get a Nvidia card and use it for Phys-x or Nvidia works with an AMD card?
Would it also mena we would have the ability to use completely different card ranges together such as a Fury with a 380?
Or a 970 with a Ti?
Another major point with scaling in this MultiGPU setup, is how they are performing their SFR.
Depending on the implementation it can make a vast difference in the overall performance.
I think they are using a Split screen method, wethere it is a fixed or variable split is unknown. I would assume they would have some kind of variable split with the engine determining the workload and trying to equalise it as much as possible. Split screen should work better in an RTS game considering the majority of the top half of the screen is not looking at sky like with an FPS or RPG etc.
SFR Supertiling should still be the best overall. Better scaling and same latency as single card.
Think the lead card will be the main feature set and the secondary card will only be used for things it supports, i may be completely wrong though as i have not looked into the implementation details.
But there is no way that will work for AfR, you will get one frame renders one way and the other frame will end up with different effects. So the only way to do this would be to drop feature set down to the lowest denominator.