Another major point with scaling in this MultiGPU setup, is how they are performing their SFR.
Depending on the implementation it can make a vast difference in the overall performance.
I think they are using a Split screen method, wethere it is a fixed or variable split is unknown. I would assume they would have some kind of variable split with the engine determining the workload and trying to equalise it as much as possible. Split screen should work better in an RTS game considering the majority of the top half of the screen is not looking at sky like with an FPS or RPG etc.
SFR Supertiling should still be the best overall. Better scaling and same latency as single card.
SFR is flawed fundamentally for most games so Ashes like almost every game uses AFR which is a newer and better approach than the ancient SFR originally used in SLI from the 3DFX days.