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- 7 Sep 2006
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GIT!!happysappy said:
You made me download that pap just to see what it was like.

GIT!!happysappy said:
Cyber-Mav said:any good spaceship game around where you get to fly the ship and also upgrade it by buying stuff etc?
last game i played was one called elite, awsome but getting to other solarsystems and stuff was just too difficult.
need a good game where you do up the ship and can buy stuff like shields etc and guns and what not.
anything good out there that will run on vista64?
Noxis said:Hey Mav, the game you are looking for is Eve-Online. There is a free trial, its exactly what you are looking for.
HangTime said:One thing to bear in mind is that I-War2 and Starlancer don't support mouse aiming.
XtAsY said:Kept me hooked for a few months but I'm sure all eve fans deep down know they are playing a boring game filled with countless different dull menus and spending stupid hours travelling from A to B
HeX said:Why the hell would you use a mouse in a Space Sim![]()
If you don't use a Joystick you want a slap.
HangTime said:Because a mouse feel incredibly intuitive, fast and accurate. Have you tried playing FS2 with a mouse? Combat is lush.
I've used mice for spacesims ever since Tie Fighter demo, and the idea of having to use a joystick is a big turn off.
Talkie_Toaster said:GIT!!
You made me download that pap just to see what it was like.![]()
HangTime said:Flightsims are a different kettle of fish because you 'fly' a lot differently than in space sims. The vast majority of the time in a space combat sim, it really doesn't matter where you are in relation to the environment, only the other entities within it (enemy craft, mission objectives etc). This means that aiming takes priority over precise control of your ship quite often. Whereas in a flight sim, half the challenge is keeping track of where you are in relation to the ground, maintaining airspeed etc etc.
What I'm getting at, is that we shouldn't assume that flight sims and space combat sims have the same optimal control setup. For me being able to swiftly place the targetting reticle exactly where I want it is of paramount importance in a SCS, and a mouse gives your the freedom to do that. For a FS, sure, I prefer a joystick.
As for a joystick providing a more accurate simulation feel, during the course of my day job I can't say I've even been up in the Shivan Nebula blazing away at juggernauts
Regarding remembering the keyboard shortcuts, in some games it can be tough but FS2 is fantastic in terms of how intuitive the control system is.