good space ship game?

Cyber-Mav said:
any good spaceship game around where you get to fly the ship and also upgrade it by buying stuff etc?

last game i played was one called elite, awsome but getting to other solarsystems and stuff was just too difficult.

need a good game where you do up the ship and can buy stuff like shields etc and guns and what not.

anything good out there that will run on vista64?

Hey Mav, the game you are looking for is Eve-Online. There is a free trial, its exactly what you are looking for.
 
Freelancer and I-War 2 were both great games :) Eve was good, but I got very disillusioned with it very early on - might try it again some day soon.
 
right currently playing spaceforce rogue universe, not too shabby, graphics are good since it use HDR and other gangster effects. very easy combat system and good upgrades for the ship so it seems to have given me a quick fix to my space ship game craving.

will try other too though, freelancer sounds interesting.
 
Cheers this thread has rekindled my love of space piratey upgraded ship games. Gonna get that spaceforce rogue universe, although I'm surprised you say its easy combat all the reviews say its hard, (one even couldn't do his review of the story as he couldn't beat the pirate ships at the start :o )
 
I've yet to play Spaceforce Rogue Universe, and I've been wanting to play a decent space sim for a while so I think I'll give it a go.

Cheers guys :)
 
Noxis said:
Hey Mav, the game you are looking for is Eve-Online. There is a free trial, its exactly what you are looking for.

Mate, the game you are looking for is definitely NOT Eve-Online. Whilst Eve has its own charms you control your ship in third person with mouse clicks. Anyone whose been talking about Elite, Freelancer, X3 etc will be talking first person free-form movement, probably using a joystick.

I echo the sentiments about Elite being one of the best evah, one day they will have a mmorpg universe based on elite. Or more likely technology will advance that someone will be able to just start running a wireframe persistent online ame themselves and get swamped by players dying for a bit of old school play.
 
HangTime said:
One thing to bear in mind is that I-War2 and Starlancer don't support mouse aiming.

Why the hell would you use a mouse in a Space Sim :confused:

If you don't use a Joystick you want a slap.
 
As I've only played EVE Online, I'd have to say that. It's an MMORPG though and requires a subscription. There are hundreds of ships and hundreds of modules you can buy to customise your ship. Kept me hooked for a few months but I'm sure all eve fans deep down know they are playing a boring game filled with countless different dull menus and spending stupid hours travelling from A to B.

By all means though try out the free 14 day trial and see how you get on.
 
XtAsY said:
Kept me hooked for a few months but I'm sure all eve fans deep down know they are playing a boring game filled with countless different dull menus and spending stupid hours travelling from A to B

At the end of the day Eve is very much a free-form game. The fun is in the player generated content, wars, PVP, political intrigue - not in PvE.
 
Elite and Elite 2 where great games avoid elite first encounters though..

Privateer, and Privateer 2 - The Darkening are both great games.

Wing Commander(s) great fun, later staring Mark Hamill

Freespace 1 and 2 - Classics!

Darkstar One is also a good choice.

Stay away from Eve if you value your life.

X-btf Xtension X2 X3 etc.. all good games but very German, which means bad acting and voice overs.

DeadMan
 
BBC B + Monitor + ELITE 5.25 Disc, should cost you aout £40, less than the price of most new games :)

Sit back and enjoy the best space game there ever was.... imo.

Would love to find a game myself and reading the posts here will try a few out this weekend. ALthough X3 might be too much for my laptop lol.
 
HeX said:
Why the hell would you use a mouse in a Space Sim :confused:

If you don't use a Joystick you want a slap.

Because a mouse feel incredibly intuitive, fast and accurate. Have you tried playing FS2 with a mouse? Combat is lush.

I've used mice for spacesims ever since Tie Fighter demo, and the idea of having to use a joystick is a big turn off.
 
HangTime said:
Because a mouse feel incredibly intuitive, fast and accurate. Have you tried playing FS2 with a mouse? Combat is lush.

I've used mice for spacesims ever since Tie Fighter demo, and the idea of having to use a joystick is a big turn off.


Joystick feels more authentic for more accurate simulation feel. And just feels more natural :D And because its a sim you can program all the commands into the joystick instead of trying to remember all the keyboard commands.

tbh never thought i'd see the day where i would have to argue in favour of Joystick over mouse for a Flight/Space Sim. :(
 
Flightsims are a different kettle of fish because you 'fly' a lot differently than in space sims. The vast majority of the time in a space combat sim, it really doesn't matter where you are in relation to the environment, only the other entities within it (enemy craft, mission objectives etc). This means that aiming takes priority over precise control of your ship quite often. Whereas in a flight sim, half the challenge is keeping track of where you are in relation to the ground, maintaining airspeed etc etc.

What I'm getting at, is that we shouldn't assume that flight sims and space combat sims have the same optimal control setup. For me being able to swiftly place the targetting reticle exactly where I want it is of paramount importance in a SCS, and a mouse gives your the freedom to do that. For a FS, sure, I prefer a joystick.

As for a joystick providing a more accurate simulation feel, during the course of my day job I can't say I've even been up in the Shivan Nebula blazing away at juggernauts :p

Regarding remembering the keyboard shortcuts, in some games it can be tough but FS2 is fantastic in terms of how intuitive the control system is.
 
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i really like this spaceforce rogue universe game. currently got a new gun on my spaceship so can take baddies down easier. need a bigger ship though. so will have to keep playing and getting experience points.

i like the trading system in the game and combat is brilliant. gonna get back to the game now and do some more missions.
 
Talkie_Toaster said:
GIT!!
You made me download that pap just to see what it was like. :o

So are you saying you didn't like it? Maybe i should've described it a bit better, its a rpg/adventure/shooter. One of the things that impressed me was that it integrated all those genres so well, so well infact that i dont think that those genre's really fit. The only bad thing is that you have to do a lot of mineral collecting from planet surfaces but then you never know what your going to find. You find minerals to upgrade your ship making your ship more manoeuvrable, better weapons for battle, more crew members (works as ship health), more storage space for minerals and more fuel tanks so you dont have to return to your base so soon. Anyway its a unique game in my opinion and seeing as its now free and will work on any computer its worth a go. But if you can't stand old games dont bother.
 
HangTime said:
Flightsims are a different kettle of fish because you 'fly' a lot differently than in space sims. The vast majority of the time in a space combat sim, it really doesn't matter where you are in relation to the environment, only the other entities within it (enemy craft, mission objectives etc). This means that aiming takes priority over precise control of your ship quite often. Whereas in a flight sim, half the challenge is keeping track of where you are in relation to the ground, maintaining airspeed etc etc.

What I'm getting at, is that we shouldn't assume that flight sims and space combat sims have the same optimal control setup. For me being able to swiftly place the targetting reticle exactly where I want it is of paramount importance in a SCS, and a mouse gives your the freedom to do that. For a FS, sure, I prefer a joystick.

As for a joystick providing a more accurate simulation feel, during the course of my day job I can't say I've even been up in the Shivan Nebula blazing away at juggernauts :p

Regarding remembering the keyboard shortcuts, in some games it can be tough but FS2 is fantastic in terms of how intuitive the control system is.

Always been a joystick and i felt sullied playing Freelancer with mouse setup even though its a good game.

Played Starlancer and Edge of Chaos:iw2 with joystick and imo it adds to the feel of immersion. Straffing a massive ship then pulling back on the jstick to pull away and rolling to avoid laser fire from behind all dead easy with joystick. I aim better with a joystick in a SCS as well.

Just the level of control involved. On IW2 i had at least 20 commands mapped to the joystick. With the right joystick you could twist the joystick to access the menu as well as fly the ship at the same time.

Maybe i'm influenced by lots of sci-fi spaceship films as well. Sort of escapism.

I'm sure we all have at one point imagined we were Luke Skywalker flying down that trench..using the force.... Uhmm or was that just me :D

Now can you imagine the same scene with a mouse?
 
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