GOW - Who's Man Enough?

Honestly I don't understand all the "Its buggy" complaints. I have only whitnessed a few "Minor bugs" with the exception of the no comms bug (which is a PITA).

I have a blast playing it every night. IMO its way better than GRAW.

Obvioulsy I would like all the bugs sorted, and a few more Game types. But for what it is, its fun.
 
Kronologic said:
Honestly I don't understand all the "Its buggy" complaints.

The only really annoying one is the comms bug as noted.

Being immune to grenade tag when downed is nasty, but not such a big deal imo. Use bullets, don't waste grenades. Not sure if its a bug but my kill theft by shotgunning someone while that are almost in two pieces as they are being chainsawed by someone else is a bit cheap.
 
SiD the Turtle said:
The only really annoying one is the comms bug as noted.

Being immune to grenade tag when downed is nasty, but not such a big deal imo. Use bullets, don't waste grenades. Not sure if its a bug but my kill theft by shotgunning someone while that are almost in two pieces as they are being chainsawed by someone else is a bit cheap.


Nah thats not cheap, its their fault for not killing the baddie fast enough;)

Alrik and I are always doing it to each other, its like a mini game for us.

**Krono sees Alrik fighting his nuts off against 4 enemy players downing each one in turn. before Alrik can get the final kill to say he pwned the other team, Krono fires his super-shotgun from accross the map, infilcting the final wound and getting his name in lights for getting the final kill**
:D
 
Kronologic said:
Honestly I don't understand all the "Its buggy" complaints.

Quickly off the top of my head...

Actual Bugs:

* Weapon fire lag - many times I fire, only to not see if fire till anywhere up to 1/2 second later, makes all the difference when you hit the trigger when someone is in the zoomed in sights, only for it to miss even when very close range, somewhat frustrating.
* Grenade trajectory often appearing no matter what weapon you use when you zoom in and messing the screen up
* No weapon - no model shown, unable to fire, switching weapon does nothing


Major Gameplay Flaws:

* No x-invert, a really basic feature to add to allow the controller to be customised for everyone. With third person I am so used to left/right to control the camera (like Zelda) ... you'll often see me turning the wrong way in GoW!
* Hard to determine player models - often takes a few seconds to see if its a human or locust you are shooting at, with names of team members only showing if zoomed in at close range. The laclusture 'near Black/White' graphics in most maps doesn't help either.
* Sticking to cover, dropping down from ledges, climbing over things - could all be improved with better control methods.

Niggles:

* Random teams? Yeah right, how on earth could they mess up... if they want a nice psuedo-random number generator i'll knock one up for them in a few minutes!

They clearly didn't spend any time trying to check the simple things, GoW really is just a glorified tech demo (like Doom3 and all the other linear first person shooters that are churned out with MP just tacked on at a really BASIC level)

I'm too stuck in the past, with 8-bit gaming - where gameplay is what is #1 and not graphics. I've been right into 8-bit programming and hardware design as a professional hobby for many, many years and very stuck in my ways - if a game is crap, i'll say it's crap ;)
 
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Wrathamon said:
Danny - as your connection is fine for hosting, howsabout a GRAW night sometime ;) Nothing beats a nice relaxing blood bath in the Fishing Village!

Yeah I'm gonna fire up the old graw somtime later in the week once I've nailed Vegas on SP.

I find GOW frustrating. Likely because i'm not any good at it. But last night I swear I ran up to krono from the side, he wasn't even facing me he gun was pointing forwards. I pulled the trigger and my head exploded. He claims on his screen he was pointing at me. Now I don't doubt him but I swear to god he wasn't even looking my way.

At which point my 5 year old tendancies kicked in, that and the magners and I refused to talk any longer and disconnected.

I just can't hit **** blind firing the shot gun. It seems so random if I get a down or not.
 
dannyjo22 said:
I just can't hit **** blind firing the shot gun. It seems so random if I get a down or not.

I can't hit anything unless zoomed in.

Sticking a dot on the screen last night seemed to show as if the crosshairs dont line up exactly with where the character is facing or looking - the crosshair is a lot higher than you are led to believe by the perspective.
 
Wrathamon said:
Quickly off the top of my head...

I'd agree with all of that. Seriously R6 kicks it's arse in all ways except the gfx. GOW gets all the plaudits.

I too have trouble some times with the locust/cog confusion.

I love playing GOW co-op with mates but I agree now you have said it, it does seem a glorified tech demo.

I get sick of sticking to things while running.

I do think they have used this one as a play test and the 2nd one should be out of this world.
 
Wrathamon said:
I can't hit anything unless zoomed in.

Sticking a dot on the screen last night seemed to show as if the crosshairs dont line up exactly with where the character is facing or looking - the crosshair is a lot higher than you are led to believe by the perspective.

Yes you did get a lot more kills last night using that system. Maybe I'm just not aiming high enough.
 
Wrathamon said:
Quickly off the top of my head...

Actual Bugs:

* Weapon fire lag - many times I fire, only to not see if fire till anywhere up to 1/2 second later, makes all the difference when you hit the trigger when someone is in the zoomed in sights, only for it to miss even when very close range, somewhat frustrating.
I've only noticed this once or twice (obvioulsly when someone else is hosting. Yes it is frustrating. I ran away when this happened.

Wrathamon said:
* Grenade trajectory often appearing no matter what weapon you use when you zoom in and messing the screen up
Not Seen this but I'm starting to hear about it almost once a night. Some people have figured out how to resolve this

Wrathamon said:
* No weapon - no model shown, unable to fire, switching weapon does nothing
I've only heard about this a few times, not sure what to say, naughty game

Wrathamon said:
Major Gameplay Flaws:

* No x-invert, a really basic feature to add to allow the controller to be customised for everyone. With third person I am so used to left/right to control the camera (like Zelda) ... you'll often see me turning the wrong way in GoW!
Its almost an FPS. do you invert your x axis in GRAW. Sounds like a user error to me.

Wrathamon said:
* Hard to determine player models - often takes a few seconds to see if its a human or locust you are shooting at, with names of team members only showing if zoomed in at close range. The laclusture 'near Black/White' graphics in most maps doesn't help either.
Not a problem to me, I tend to suck at knowing which team I'm on and fighing whoever runs at me. But when I know what team I'm on its easy to pick out the enemies. Maybe it comes with practice

Wrathamon said:
* Sticking to cover, dropping down from ledges, climbing over things - could all be improved with better control methods.
Sticking to cover when running away has actually saved me more often than not, due to my abrupt change of direction and speed. Dropping down ledges can be a pita, but its better than GRAWs complete lack of it. Climbing over things, never had a problem.

Wrathamon said:
Niggles:

* Random teams? Yeah right, how on earth could they mess up... if they want a nice psuedo-random number generator i'll knock one up for them in a few minutes!
Who actually said it was random? I think we made that up.
Wrathamon said:
They clearly didn't spend any time trying to check the simple things, GoW really is just a glorified tech demo (like Doom3 and all the other linear first person shooters that are churned out with MP just tacked on at a really BASIC level)
Of course it is. Epic and Id make far more money from licencing their game engines than they do creating games. This is nothing more than an advert for their technology.
Wrathamon said:
I'm too stuck in the past, with 8-bit gaming - where gameplay is what is #1 and not graphics. I've been right into 8-bit programming and hardware design as a professional hobby for many, many years and very stuck in my ways - if a game is crap, i'll say it's crap ;)
I do not disagree that there are bugs that need to be fixed. But IMO this game is very good and a lot of fun. most of the bugs are imo niggles.



dannyjo22 said:
last night I swear I ran up to krono from the side, he wasn't even facing me he gun was pointing forwards. I pulled the trigger and my head exploded. He claims on his screen he was pointing at me. Now I don't doubt him but I swear to god he wasn't even looking my way.
Actually I saw your shadow and "Flick" fired and got you. It was good luck on my part and desperatly bad luck on yours. Sorry.

dannyjo22 said:
I just can't hit **** blind firing the shot gun. It seems so random if I get a down or not.
Its an art form that Alrik (and me to an extent) have mastered. There is a skill to it and I'm sure the more you play the better results you will have with it. One thing you have to get used to is the Shotgun is slightly random. You need to be prepared to fire multiple times, and or run away if you are unable to get a fast kill.

Wrathamon said:
I can't hit anything unless zoomed in.

Sticking a dot on the screen last night seemed to show as if the crosshairs dont line up exactly with where the character is facing or looking - the crosshair is a lot higher than you are led to believe by the perspective.
your not supposed to be able to hit much unless zoomed in.
 
Kronologic said:
Its almost an FPS. do you invert your x axis in GRAW. Sounds like a user error to me.

No, because I play GRAW in first person view!

I don't like 3rd person views, but when I have to play that way, its most logical for me to consider it as moving the camera in a way like Zelda etc... and other 3rd person view games have options to invert the x-axis.

Yes it's a niggle to me, but it's a major oversight by the developers to not have the put in something that's so fundamentally simple to do, and a widely adopted option in other games.
 
dannyjo22 said:
But last night I swear I ran up to krono from the side, he wasn't even facing me he gun was pointing forwards. I pulled the trigger and my head exploded. He claims on his screen he was pointing at me. Now I don't doubt him but I swear to god he wasn't even looking my way.

Reminds me of you vs CADman on warmachine, you weren't even looking in his direction, you turned around and he exploded :D

You need to remember that the shotgun is a burst weapon and the shots are always different in where they hit. Sometimes all will hit in one spot and others will be more spread out. Krono always seems to aim at the head, but when I'm watching others using the shotgun I often see them shooting at his legs expecting to down him before he kills them.

One tip I will give though is who ever controls the weapons controls the map.

e.g.
Lancer = useless
Shotgun = close range
pistol = useless (unless pistol whippin')
smoke grenade, dont need to go there

thats your default weapon selection, to win you need to control the torque bows, boomers, grenades, hammer of dawn (maybe snipers if you're good with them) to stand a chance of winning.

Host does make a huge difference though (krono doesn't think so, but he is always wrong!) and last night was the only night I didn't moan once! I only lost about 2-3 games out of about the 20-25 we played (being host helped a lot in some situations).

And yes it has its flaws as does any game since nothing is perfect. I could make a long list of things wrong with GRAW, but it doesn't stop it from being fun to play.

All this isn't all aimed at you danny just the first part is.
 
Almost forgot Gord's rampage with the hammer of dawn on rooftops. Think he got three people at once with one shot.

Oh and RP2000 babbling on about Rocky the whole time :D
 
SiD the Turtle said:
Oh and RP2000 babbling on about Rocky the whole time :D

He was talking about Mr. T being in Rocky 3, then after I went offline I was watching something on Channel 4 called 'bring back the A team' which I thought was kind of freaky after him banging on about him :p
 
kalanium said:
Reminds me of you vs CADman on warmachine, you weren't even looking in his direction, you turned around and he exploded :D
It was both very funny and bloody annoying at the same time. We would have won that match if he had not been arseing about. Hope he learnt his lesson
kalanium said:
You need to remember that the shotgun is a burst weapon and the shots are always different in where they hit. Sometimes all will hit in one spot and others will be more spread out. Krono always seems to aim at the head, but when I'm watching others using the shotgun I often see them shooting at his legs expecting to down him before he kills them.
I doo mostly go for the headshot. But sometimes my instincts tell me its time to take out some knees and that works too. I think because I have almost exclusively used that gun I can kind of tell where a shot needs to be placed.

kalanium said:
One tip I will give though is who ever controls the weapons controls the map.

e.g.
Lancer = useless
Shotgun = close range
pistol = useless (unless pistol whippin')
smoke grenade, dont need to go there

thats your default weapon selection, to win you need to control the torque bows, boomers, grenades, hammer of dawn (maybe snipers if you're good with them) to stand a chance of winning.

Depends on the map imo. Some maps (the mansion, and train map) this is definantly the case, but on other maps having the power weapons makes little difference. Team work is what wins matches not weapons. I rarely swap out any of my weapons (except for grenades) IMO the lancer and shotty are good enough and reliable enough for me to do what needs to be done (ok the truth of the matter is I am **** with every other weapon on the map)


kalanium said:
Host does make a huge difference though (krono doesn't think so, but he is always wrong!) and last night was the only night I didn't moan once! I only lost about 2-3 games out of about the 20-25 we played (being host helped a lot in some situations).
It may make a difference to how you play, it doesn't to me. You said the same thing about GRAW too. I never noticed any differences. I guess its just down to how we play, or maybe I simply am not good enough to take advantage of the advantage.
 
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