I'm not seeing your point here. Why pick on physics per se? Would you have said the same thing when the graphics market took off with 3dfx? Back then I was happily running along on some Trident or Cirrus Logic graphics card playing Bards Tale in block-o-vision and I was happy. 3DFX came along and suddenly everyone said, oh you need one of these to play games at their best. I can't remember the pricing of them but I know it was a hell of a lot more than my CL card. Sure, people complained, but look where we are now.SteveOBHave said:Well, it's not anymore. Until Ageia came along, the concept of purchasing an extra GPU card to get physics wouldn't have been considered, much as very few of us would consider splurging on a quad SLI rig. It's gutting to think that as consumers we have fallen into the idea that we 'need' any of this, well more accurately, been told we 'need' this.
I believe that it comes back to a previous point, ATI and Nvidia are happy to provide the vehicle for lazy coding so that they can sell more pointless high end hardware to the dupes with more money than brains (nasty premonition of Steve spending his hard earned cash on an extra vid card for physics).
ATI and Nvidia have seen the market created by Ageia and gone "We'll have a piece of that", especially when ATI are talking about using the X1600 chipsets which price in at around £60-£100 thus pricing PhysX out of the market...
Granted physcis has a far more subtle effect on a game over graphics, but it's the same arguement otherwise. Nobody is saying you need these, they are saying you will require some form of extra hardware IF you want MORE complex, real time physics than is currently around. You can't get something for nothing
