In defense of this whole physics-on-a-gpu thing that's coming out, I recently had the pleasure of seeing some demos by nVidia at an IGDA (International Game Developers Association) meeting. Of course, I'm sure they were running on an extremely nice pc (SLi 7900GTX's if I remember right) but the demos were very impressive - even more so than what I've seen of Ageia's offerings.
A number of objects were onscreen and interacting/colliding with each other in real time, I'd hazard a guess at over a thousand or so actual objects, like chess pieces, for example...lots of chess pieces spawned from the 'sky' and piled up into a huge mass. Sure, it slowed down after a while but that's only because he kept dumping more and more chess pieces onto the pile!
What I'm trying to say is that the technology and software already exists today, and it can be pretty remarkable to see it in action. It might be a rather well-off gamer that chooses SLi or Crossfire, but I imagine it'll be a little more appealing to more people as we see other uses for it, rather than just extreme resolution gaming.
A number of objects were onscreen and interacting/colliding with each other in real time, I'd hazard a guess at over a thousand or so actual objects, like chess pieces, for example...lots of chess pieces spawned from the 'sky' and piled up into a huge mass. Sure, it slowed down after a while but that's only because he kept dumping more and more chess pieces onto the pile!

What I'm trying to say is that the technology and software already exists today, and it can be pretty remarkable to see it in action. It might be a rather well-off gamer that chooses SLi or Crossfire, but I imagine it'll be a little more appealing to more people as we see other uses for it, rather than just extreme resolution gaming.