GTA V

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You have far more control over your actions in games. You dont have to deal with mavity, disorientation, balance and lots of other factors. Have you seen Quake players?
 
Lol, comparing Quake with gamepad to RL to make it feel more real? Yeah, you can pretty much do 180 quick scope with practice and on relative short distances. You can move only 10cm if that's what you want, you can go prone, crouch, stand or any other position in between; you can climb, peak, lean, time your move, dosage the energy etc. What will get you in RL is fatigue, nothing else.

Anyways, check ArmA if you're looking for something more realistic.
 
Really the only difference will be the controller, cost of online if you want that and UI.

The game will be the exact same.
 
I hope once it's released they will at least make an announcement for PC. I'm kind of hoping it won't be until next Summer so my exams don't suffer!
 
I hope once it's released they will at least make an announcement for PC. I'm kind of hoping it won't be until next Summer so my exams don't suffer!

I think if they are planning a PC release (they should) then it will be next year announcement after new year, and maybe a spring 2014 release.

looking forward to the crazy mods that people will make for it :p
 
There's a big discussion going on due to the lack of damage from cars impacting, they tend to bounce, the main idea is that Franklin does get an ability to decrease damage on his vehicle so maybe this is the reason... otherwise it looks like the damage physics have been greatly reduced since IV
 
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There's a big discussion going on due to the lack of damage from cars impacting, they tend to bounce, the main idea is that Franklin does get an ability to decrease damage on his vehicle so maybe this is the reason... otherwise it looks like the damage physics have been greatly reduced since IV

This makes me sad. :(

Theres nothing worse than bouncing cars off of walls and getting no damage. Drive 200mph into a wall just to bounce off with no damage...hmmm realistic.
 
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