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Did you not have a... blast... with the Engineer too?
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Ha, spent too long dead on the ground to blow anything other than myself up.

Did you not have a... blast... with the Engineer too?
![]()

Ha, spent too long dead on the ground to blow anything other than myself up.![]()

I didnt manage to find any dungeons, I heard that the first dungeon is the catacombs in ascalon which is a level 35 dungeon.
By the way, its been found out why melee classes (and the engineer!) were struggling in the last beta.
Armor bonuses above cloth armour were not working, in tests that players ran with all three types of armours, they were taking the same damage with each type.
When this gets fixed, thieves, engineers, warriors and guardians wont die as fast as they were doing in the last beta.
Should have tried these
By the way, its been found out why melee classes (and the engineer!) were struggling in the last beta.
Armor bonuses above cloth armour were not working, in tests that players ran with all three types of armours, they were taking the same damage with each type.
When this gets fixed, thieves, engineers, warriors and guardians wont die as fast as they were doing in the last beta.

When this gets fixed, thieves, engineers, warriors and guardians wont die as fast as they were doing in the last beta.
Im not trying to get any arguments started again, just posting information that was tested by other players.
Can you source this? Would like to read it.
Just a random player on another forum who said thats what he noticed, nothing else than that and not really a source.
But people could try and test it in the next beta. Every other classes should not be easier to kill than an elly, which has the lowest HP and cloth armor, but every class is being 1 hit killed.
Arenanet will be buffing melee characters defense, and altering AI targetting to pick ranged characters as well, so this will also help a lot. But the damage of melee, and the AI isnt going to be changed so thats great (at least I hope so).
Stick a particle effects option into the settings, and make sure that all members of a group load onto either the regular or the overflow server, and all is fixed?
Easy.
Ah, I just saw that eles had lower HP than necros, and people saying they had the least.
They should give Thieves more HP too then.
One thing I hope that gets tuned are the rewards from the explorable mode. You get 5 tokens on completion.
For some perspective a 2h weapon skin is 200 tokens with a set of armor being a further 525.

... That is ridiculous for a game claiming not to be grindey.
Your right that's mental no chance I'm going to run 1 dungeon more than 10-15 times to see all the explorable options etc, grinds go against their whole ethos for this game, that makes so little sense...![]()
It makes little to no sense to invest so much development into a dungeon to use it only once.
What I didnt like about GW1 was the weapon stats.
The cheapest to the most rare could have the same stats, just the skin is different.
I hope they change that, otherwise I can see the point in grinding for rare loot.
Dunno, I ran the WoW Lich King dungeons about 40 times each. I also did Fissure of Woe and Underworld too many times in GuildWars 1.