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When I try to run my gw2.exe I'm getting "Download failed! Please check your internet connection and try again"![]()
Same here, guessing everyones trying to download it now.
When I try to run my gw2.exe I'm getting "Download failed! Please check your internet connection and try again"![]()
Same here, guessing everyones trying to download it now.
My god that interview on Twitch. http://www.twitch.tv/guildwars2/b/324690176
Could they say Dynamic event system any more?
There is a massive flaw with the DES, what if the pendulum is stuck to the complete stage on all the events, you then have no content in the area.
And this happened to me recently.
They are trying to say there end game content is the content they already have. I'm sorry but once i've 100%'d all the zones, i'm not going to go back and repeat a DE. If there is no content at 80 to keep me playing, i'll just stop playing.
Same as GW1, grinding rare titles, rare gear, rare achievements and PvP will be the end game most likely, a lot of people seem to be expecting a raiding endgame, no idea why?
Im not sure I understand, what is the difference between grinding WoW raids and grinding their 5man hard mode raid equivalent dungeons?
Once you have all the boss loot Is there still a chance of rare random drops and/or chests in the dungeon to keep people running the dungeons like in gw1?
Because people don't want to grind for titles and achievements, useless vanity is useless. And because raids are fun?
It seems like the only real option for "end game" is PvP.
anyone found a good place to download the standard edition from
I guess essentially nothing, but WoW raids had incentives because it provided you with better gear.
GW2's hard modes just provide you with aesthetic gear with next to no benefit.
While people will say "I don't raid for loot", there ultimately lying. You need a carrot on a stick to keep you repeating the content, otherwise it becomes boring and tiresome.
It's fairly simple, this endgame worked for years in GW1 so they are going to use it in GW2, if you didn't like the prequel I sort of wonder why you are interested in the sequel?
The carrot on the stick is vanity gear - that, apart from the enjoyment of overcoming challenging content, is the incentive of GW2's "end game" PvE. It's pretty much the same for PvP, in that you only unlock asthetic bonuses.
We can only really speculate about PvE endgame though. All we know is that there are 8 dungeons and 3 explorable paths in each acting as the hardmodes. Orr is also supposed to be a kind of endgame outdoor area iirc.
The endgame PvE in GW1 was pretty shallow IMO. As this is obviously a much more ambitious project - I don't think expecting a little more PvE endgame is unreasonable. Better loot isn't really happening though, the gear plateau is pretty fundamental in both games.
I'm honestly expecting PvE to be a bit of a mess for at least a little while after the game launches, especially with regards to balance.
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