Which is why I said outdoor bosses not 5 man dungeon content.![]()
Yeh sorry quoted wrong bit but the rest of your post eluded to this.
Which is why I said outdoor bosses not 5 man dungeon content.![]()
Think you right about the raids, but who knows they may rethink this in the future, even without tank/spank tactics raids could be built in.GW2 has no raid content.
It never will.
One should not expect it to, nor play it for raid content.
Outdoor bosses are not raids. They are zerg fests with infinite re-spawn masses of players.
GW2 has no holy trinity so expect required skill/tactics/approaches to be far less complex than MMOs that do employ holy trinity models. This is not a bash but simply stating the facts. It might not be easy to kill something but it will not be because you are approaching it with the wrong 'plan' as the scope for plans are small.
I did some outdoor bosses in beta and there is no tactic, just don't die and spam DPS.
in know the confused feeling with some of the repliesWhich is why I said outdoor bosses not 5 man dungeon content.![]()

Incidentally folks regarding raiding, I'm a casual gamer who can't sit for 4 hours straight on one game, but I'd like to option to raid occassionally. Lucky if I get 60mins undisturbed to play a game so I'm hardly hardcore
Raiding is another thing to do at max level other than craft, help guild mates and twiddle thumbs.
im the same. cant playf or 4 hours straight.
GW2 has no raid content.
It never will.
One should not expect it to, nor play it for raid content.
Outdoor bosses are not raids. They are zerg fests with infinite re-spawn masses of players.
GW2 has no holy trinity so expect required skill/tactics/approaches to be far less complex than MMOs that do employ holy trinity models. This is not a bash but simply stating the facts. It might not be easy to kill something but it will not be because you are approaching it with the wrong 'plan' as the scope for plans are small.
I did some outdoor bosses in beta and there is no tactic, just don't die and spam DPS.

Lol
Must admit I do worry that what Sin is saying could come to pass as its hard to have complex tactics in a Zerg environment. You could have them, but it would fail hard due to lack of leadership/co-ordination.
This has always being the problem, hence why I think people will not feel like they achieving anything with the killing of world bosses, may be fun the first few times, or if you do it in a small/guild only party.
Just need to hope that the dungeons are good and keep us coming back.
Obviously the case at low levels but I struggle to agree with you that endgame dungeons will be a case of spamming DPS and rolling away from damage.

Think you right, World boss will scale with levels. and even if they hard in the first few months they will just be zerged to death.Time will tell, first impression mean a lot.
If you're going to skimp on the first world posses purely to ease people in make it a point, I do see stuff getting harder but even then, the level 80 stuff I've seen doesn't change much.
Erp, I quoted the wrong person.. hmm... well my statement stands for world bosses anyway![]()
I need this game in my life, i just rewatched a couple official trailers and just reminded myself that it gets me very hyped up about it
Wab you still looking for any GW2 members for your clan![]()

Would be cool if out door bosses scale infinitely with the number of people around.
IE for every extra person increase hp by x% and for every 10 people increase damage by x%. Maybe even introduce new abilities depending on the number of people around.
Would be cool if out door bosses scale infinitely with the number of people around.
IE for every extra person increase hp by x% and for every 10 people increase damage by x%. Maybe even introduce new abilities depending on the number of people around.