Guild Wars 2

If you don't like it dont' play it, but you can't be that far into the game surely? Or you've overplayed it and bored yourself rigid already. The map is a dead giveaway for where XP is likely to be, I love not having a huge quest journal and not having to do constant a-b-a-c-a-d-a travel try quests.

You do know you can warp between areas quickly using the map and waypoints? Literally one side to the other in about 2 seconds using these, you rarely have to run for more than 30s to get anywhere.

I like having a quest journal, gives me something to do other than randomly killing thing. From what I can tell you have to have gone to waypoint before you can use it though, so you still have to travel all that distance. I'm pretty sure I've had to run for more than 30 second on multiple occasions.
I've now got 2 characters to around lvl7/8.

Those struggling to level are you exploring?

During beta I never fell behind the xp arc by doing the quests, events and exploring.

Away until Thursday before I can play, will I get on desolation now or is it just too full?

Not really exploring no, just heading towards the green swirly marker and doing anything I come across o nthe way. I'm not a fan of 'just exploring' at the best of times, even less so when you move this slowly.

I like it in games where you can miss out content on some characters and then do it on others while missing out stuff you've already done. Having to run around to mop up every bit of xp on every character is going to get very tiresome.

As for visiting the other starting zones, I was really hoping to leave them so they'd be fresh and new when I start a character of that race there. It sort of screams of a lack of content (to me) if you can't level in your own starting zone without getting every bit of exploration xp you can find (and no doubt having to fight random enemies for no other reason than the fact they're in your way).

Admittedly my experience of GW1 was also limited, but I don't remember it being this grindy or hard to come by xp.

It seems great for all those elitist people that like to look down on people that didn't enjoy the old school grindy mmos where there was so little story content you had to just wonder around. These people can now have a great time looking down on people that enjoy newer MMOs where they realise not everyone can spend endless amounts of time exploring every inch of the map and talking to every single NPC in the hope they say somethign useful.
 
I'm not a fan of having to go to all the starter areas either, for the same reasons that it means doing all the same stuff again on alts but i wouldn't call it grindy. Once i just accepted the way it is and ran around everywhere the levels just kept coming without really feeling i was having to work for them. I do tend to keep myself amused by seeing how many mobs i can train and AoE kite without dying though. Needless to say i have to repair my gear often :p

They could have done it better without forcing you to go everywhere but overall i'm enjoying it so far. I completely ignored PvE during the BWE's so it would be fresh and just focused on sPvP to learn the classes.
 
It seems great for all those elitist people that like to look down on people that didn't enjoy the old school grindy mmos where there was so little story content you had to just wonder around. These people can now have a great time looking down on people that enjoy newer MMOs where they realise not everyone can spend endless amounts of time exploring every inch of the map and talking to every single NPC in the hope they say somethign useful.

It is nothing about being elitist it is just a different type of game. This in essence is a sandbox mmo which leads to much open experience where the player really dictates how to get xp. In the case of GW2 this can be through killing mobs, story quests, local events, server events, crafting, gathering, or open pvp. In gw2 there are far more ways to get xp than say in WOW, and it isn't particularly a grind to level.

I think maybe that you prefer the more Theme Park mmo games such as Old Republic, and The Secret World. Those are a far more closed experience where the player is directed all the time. Making them really single player experiences with some group mechanics.
 
For people who pre-ordered a hard copy - if you received the white GW2 box you wont be able to play today. If you received a black box you will be able to play. Very miss leading, I saw that Play.com were down as one of their official UK distributors so just presumed I would get early access if I pre-ordered with them. Oh well.
 
Anyone bought gems with ingame cash? I could spend everything I have right now and get about 600 gems, which seems kind of painful.

Also anyone working on the monthly achievements? I was 40k into the experience one, logged off last night - log back on today and it wont continue even though I haven't died. :mad:
 
It is nothing about being elitist it is just a different type of game. This in essence is a sandbox mmo which leads to much open experience where the player really dictates how to get xp. In the case of GW2 this can be through killing mobs, story quests, local events, server events, crafting, gathering, or open pvp. In gw2 there are far more ways to get xp than say in WOW, and it isn't particularly a grind to level.

I think maybe that you prefer the more Theme Park mmo games such as Old Republic, and The Secret World. Those are a far more closed experience where the player is directed all the time. Making them really single player experiences with some group mechanics.

Yeah, I hate sandbox games. Never got on with GTA either for much the same reason.
Turns out I like having my hand held a little more than I thought!
 
More responding to "you rarely have to run for more than 30 seconds".

Well actually a little bit yet, cuz running is sooooooooo slow.

As you acknowledged you are probably better off with standard theme park mmo with your gameplay preferences. Nothing wrong with that though, horses for courses :) you'll have the new wow expansion soon though, that might be right up your street.
 
Do you think its worth transferring to a very low pop sever till a few weeks after release?

On desolation at the moment and its a p.i.a trying to just stay in a group with a buddy without us getting split to an overflow or across different severs, but i also don't want to be stuck on a sever with no English speakers or no-one about to do world events.
 
As you acknowledged you are probably better off with standard theme park mmo with your gameplay preferences. Nothing wrong with that though, horses for courses :) you'll have the new wow expansion soon though, that might be right up your street.

Don't like WoW, it was too slow. Although the last time I played it was about 2 weeks after release. They also didn't really mark missions on the map then either. I'll just stick with SWTOR for the time being until I get bored or until something I like better comes along.
The annoying thing is that a number of friends from work play GW2 so we were gonna play together, but apparently GW2 doesn't like you doing that and enjoys splitting team across multiple instances. Also I doubt that would get rid of the things I don't like.

What confuses me with GW2 is that it marks some things on the map, but not everything. It'd be nice if it was more consistent with that. Mark everything or mark nothing.
They could even go as far as not labelling NPCs (on the map or in the actual game). Then you could have the fun of having to click on every NPC in the game to see if they actually did something special (i.e. vendor, trader, mission giver, etc.) or were just a random NPC that does nothing.
Obviously I'd hate that, but would seem to fit in with the whole sandbox thing nicely. As well as exploring them map you'd be able to 'explore' the NPCs.
 
I would suggest at least leveling past the starter areas before you chuck it in for good. I imagine once out of them the overflow thing won't be as prevalent.

It does sound like you just hate everything about the game though :p
 
I'm so stupid...I have just realised once completing quests the heart quest people become vendors of karma gear...i have 7k karma saved up now I'm level 31...

I realised pretty late on that the quests give money too in the mail...o dear! :p
 
I would suggest at least leveling past the starter areas before you chuck it in for good. I imagine once out of them the overflow thing won't be as prevalent.

It does sound like you just hate everything about the game though :p

I wish I could get out of the start area, just not getting enough XP. I don't want to go to the other starting zones until I've done them all for the race they're actually for. Which is difficult as none of them seem to have the XP required. It's like a vicious circle.

I don't want to kick things off again, but does anyone else find the World Events and Area missions annoying?

Every time I do them there seems to be so many people involved that I barely get to use 1 of my 5 skills. Anything that's channelled or has a cast time is a waste as things are nearly dead by the time they activate. Most of the time I feel more like a spectator than a participant, then after about 4 minutes I get a gold medal and go off to try to find something else to spectate on. I'm sure it'll get better over time as the level range spreads out more and new people join when it's released, but it just feels like I'm not doing anything.
And then there's the other extreme where I'm the only person there and can't really cope, especially and the enemies are usually higher level than me by a level or two. Would be nice if it scaled (better).

Also, when I run through a low level zone and it scales me down, why doesn't it remove/block the skills I have that are too high level for the area? i.e. the skill slot you get at lvl5 shouldn't be available when you're in a level 4 area surely? along with your gear it just makes it too easy. Why bother 'lowering' you at all?
 
I wish I could get out of the start area, just not getting enough XP. I don't want to go to the other starting zones until I've done them all for the race they're actually for. Which is difficult as none of them seem to have the XP required. It's like a vicious circle.

I don't want to kick things off again, but does anyone else find the World Events and Area missions annoying?

Every time I do them there seems to be so many people involved that I barely get to use 1 of my 5 skills. Anything that's channelled or has a cast time is a waste as things are nearly dead by the time they activate. Most of the time I feel more like a spectator than a participant, then after about 4 minutes I get a gold medal and go off to try to find something else to spectate on. I'm sure it'll get better over time as the level range spreads out more and new people join when it's released, but it just feels like I'm not doing anything.
And then there's the other extreme where I'm the only person there and can't really cope, especially and the enemies are usually higher level than me by a level or two. Would be nice if it scaled (better).

Also, when I run through a low level zone and it scales me down, why doesn't it remove/block the skills I have that are too high level for the area? i.e. the skill slot you get at lvl5 shouldn't be available when you're in a level 4 area surely? along with your gear it just makes it too easy. Why bother 'lowering' you at all?

No idea what game you're playing but I've not seen more than a handful of soloable dynamic quests. Most of them are centered around mass-mobs with/without a boss mob that takes like 3-4mins to kill.

You seem to be disliking everything and not understanding the game at all. I'd just quit.
 
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