Leechers will also die. Pretty fast. This game is completely unplayable if you stand in mob agro range and do absolutely nothing.
Leeching was never an issue in PVE in GW1, but it was a huge problem in PVP. Their recent solution for it which wasn't tested at all was ridiculous - if you stand still for too long you get dishonourable points.
Thanks so much anet, having a runner / smiter / healer Mo/P in jade quarry is a strong winning tactic, and his role is often standing still to heal the NPCs at captured quarries, and also staying there to watch them for future attacks.
Leeching was never an issue in PVE in GW1, but it was a huge problem in PVP. Their recent solution for it which wasn't tested at all was ridiculous - if you stand still for too long you get dishonourable points.
Thanks so much anet, having a runner / smiter / healer Mo/P in jade quarry is a strong winning tactic, and his role is often standing still to heal the NPCs at captured quarries, and also staying there to watch them for future attacks.
