Guild Wars 2

Why would it get a nerf? whats wrong with it?
Working as intended, so are other profession skills like rocket jump and the theif arrow teleport, mesmer teleport, guardian leep....etc
 
Why would it get a nerf? whats wrong with it?
Working as intended, so are other profession skills like rocket jump and the theif arrow teleport, mesmer teleport, guardian leep....etc

Because this isn't city of heroes, people shouldn't be able to leap tall buildings, or jump great chasms. If it was a smaller jump then I would have no issue with it, but something like that which can get you to places the devs may never have intended or allow you to bypass huge portions of obstacles such as in WvW or dungeons then that is not that great of class balance.
 
Because this isn't city of heroes, people shouldn't be able to leap tall buildings, or jump great chasms. If it was a smaller jump then I would have no issue with it, but something like that which can get you to places the devs may never have intended or allow you to bypass huge portions of obstacles such as in WvW or dungeons then that is not that great of class balance.

Of course others can get to those places, they just need to walk the long way around :)
 
How would you intend on "nerfing" it in anycase?
Doing anything to the skill would make it worthless.

Remove the ability to do it mid air, or jumping while using it. Or perhaps increasing the effect of mavity while in that form.

I don't mind people having skills like this to get into battle, or escape from a battle, I just don't think that all elementalists should have an ability to always safely escape from enemies if they are at certain areas, it would suck if you are near some cliffs and know that if an elementalist is near death that they can always escape to a place that would take you 30+ seconds to get to, denying all elementalist deaths in that spot.
 
So all other skills can be used in mid-air apart from ride the lightning because it allows the elementalist to escape and cut down travel time? makes sense.

The only thing I could accept is to add a longer recharge time onto it, but nerfing it in anyway will hammer its use in both PvP and PvE, air is hardly used enough as it is.
 
Why would it get a nerf? whats wrong with it?
Working as intended, so are other profession skills like rocket jump and the theif arrow teleport, mesmer teleport, guardian leep....etc

1% incline on a hill > mesmer blink.

I'd say elementalists need toning down overall, not sure about that specific ability -- they just have way too much going for them compared to other classes.
 
So all other skills can be used in mid-air apart from ride the lightning because it allows the elementalist to escape and cut down travel time? makes sense.

The only thing I could accept is to add a longer recharge time onto it, but nerfing it in anyway will hammer its use in both PvP and PvE, air is hardly used enough as it is.

the vast majority of combat will be on ground, nerfing the ability wont effect any of those people. It'll just nerf the situations where and elementalist can leap just chasms.
 
Don't make me angry...you will not like me when I'm angry

AVATAR STYLE

/water attuniment activate!

SO ANGRY!
10gg0ac.jpg


BRING IT
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PS Anet, make that an elite PLEASE.
 
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the vast majority of combat will be on ground, nerfing the ability wont effect any of those people. It'll just nerf the situations where and elementalist can leap just chasms.

Then why bother nerfing it at all? It's not going to be a matter of an Ele escaping every situation. And I can imagine it sometimes not taking you the full distance. Compare that with our actually fairly low damage output/survivability and it's not overpowered at all.

If you're that concerned, why not call for a buff with other classes instead of crying for nerfs because your class doesn't have one skill that in most cases will kill us (cloth wearer zooming into melee range, gg) or that might save us every once in a while?

People calling for nerfs just sound butthurt because they want their plate wearing to be flying around and are upset that another class can do something they can't.

Not saying that it's the case with you, but why take some of the variety and fun out of the game by restricting to "the same as what other classes can do" - for example, we die very quickly in melee, that's due to our low armor and life, in a way, having an escape ability (even though it's actually an offensive one) would be the balance. If you can't kill us quick enough, then you're either not good enough or not strong enough. So what if we can move away a bit further? If we're getting raped, then we're not going to be coming back for more punishment! :P

We go down easy enough, and a few DoTs and hits, we escape, take fall damage and then die anyway! So there *is* a balance there. Maybe a slightly longer cooldown would help? Maybe a debuff/condition that stops us from spamming it, or something. Although frankly I think either of them are unnecessary. Especially as only those with OH dagger will have access to that ability.
 
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I don't want a plate wearer to be flying around. I don't want anyone to be flying over canyons. The way I see it is that the devs design terrain to create barriers and terrain features that allow for choke points, dead ends etc..., and having skills that can just bypass these features doesn't enhance the combat experience. Look at swtor for example, that had abilities like force leap, grappling hooks, and several mobility abilities but I don't consider them overpowered because there were not really any situations that made those abilities overpowered, no canyons to leap over, no big buildings to leap from one to the other etc...

From my experience as an elementalist in the previous beta weekend, and the video of seeing what the skill is capable of I do think that in a small few situations it can be too powerful. Yes some elementalists may cry if it gets nerfed but no elementalist can say that they can't play perfectly well with that ability being slightly nerfed as the class is great already.

I'm not going to debate it any more, my final words on the matter is just some things need balancing, that ability is one of them.
 
I don't want a plate wearer to be flying around. I don't want anyone to be flying over canyons. The way I see it is that the devs design terrain to create barriers and terrain features that allow for choke points, dead ends etc..., and having skills that can just bypass these features doesn't enhance the combat experience. Look at swtor for example, that had abilities like force leap, grappling hooks, and several mobility abilities but I don't consider them overpowered because there were not really any situations that made those abilities overpowered, no canyons to leap over, no big buildings to leap from one to the other etc...

From my experience as an elementalist in the previous beta weekend, and the video of seeing what the skill is capable of I do think that in a small few situations it can be too powerful. Yes some elementalists may cry if it gets nerfed but no elementalist can say that they can't play perfectly well with that ability being slightly nerfed as the class is great already.

I'm not going to debate it any more, my final words on the matter is just some things need balancing, that ability is one of them.

That's fine. And you're entitled to your opinion. No matter how right, or misguided it may be. :)

I just don't see it as an issue. While you're right that natural terrain creates barriers, or rather, the illusion of barriers, and space, the fact they haven't walled them off and allow you freely traverse them completely renders your point moot. If it were allowing people to get where they shouldn't, then fine. But it isn't.

In SWTOR you're dumped into box areas while Guild Wars 2 seems to be much more free in terms of where you can go and what you can do. So an ability that uses that feature is hardly a crime.

Of course, it can be nerfed and elementalists can still be a viable class, but what you're proposing is simply nerfing it because you don't think you have a counter to it (because otherwise what's the problem?). Which is completely not true (cloth vs melee, low hp, current damage output, and crappy utility skills etc). If you rid classes of what are exciting abilities which make combat quite a bit more exciting (knowing that you can't let the elementalist escape too far, for example) you end up with a sterile faceroll combat situation.

There's no imbalance. You're just boring. :D (Probably because you live in Gravesend :eek:)
 
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Don't really see the problem with it and to be honest I'd rather not shout for nerfs before the game is released, many great games have been ruined by people screaming that without seeing what the impact actually is first.
 
I didn't see any ride the lightning ele's flying over chasms in sPvP to gain an advantage. The only time I saw it being used was to either escape a battle or get into one & I see nothing wrong with this at all. All the classes have some sort of speed buff/teleport skill.

The only time I can see it being a problem is if there's a point on a map where they can ride the lighting to cap a stand that cuts out a massive portion of the map. Like I've seen Thief's use Infiltrator's Arrow to get to places that would take much longer on foot and this isn't a problem either. I mean if the ele's flying over a mountain to cap a stand that would normally take 20 seconds+ to cap this may be a problem. I'm sure if that does happen, then the devs will find a way to stop this happening, maybe making it unreachable or something.

I only speak for sPvP, I understand that during WvW ele's can make up quick ground using this skill.
 
Also remember most places won't allow you to leap over casums, it would only work on places where the land is VERY close aka next to a bridge. If you didn't notice the video is in the starting area of the PvP with the golums. If you go into WvW there are like no places you can use the skill to do the same as the guy did in the video and jump over the terrain, there are a few places but they all have a bridge or a path to right next to it...
 
That elementalist video has made me consider trying one during the next beta when it's announced. They look pretty sweet. I've been running a Charr engineer till now.
 
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