Guild Wars 2

AC is unplayable at the moment. It takes a lot of luck and relogging to even get into the dungeon and once you're in, you're in a different instance to the rest of your team (and same for them). Really frustrating
 
I'm enjoying it, with reservations.

I find that if you just follow your personal story, the game leaves you behind and you find yourself seriously under levelled for the areas the story takes you. That means you HAVE to do all the mapping (PoIs, Vistas etc.) and the "heart" quests just to keep up.

That is kinda the way it goes in MMORPG's. It isn't a single player game...
 
In regarding wvw a mass zerg i just think that you need to find a group of people to play with, and then just avoid the zerg fights, all the pugs will always group up into a big ball because they feel safety in numbers, but if you dont play solo and follow the zerg then you can find a lot of smaller fights all over the map, its a pretty big place.

I could write a whole essay on the matter from playing in 5 man group in warhammer but typing on a ipad annoys me so i wont bother.
 
yea the main zerg seems a waste of time I can get much better rewards solo capturing the flags in the road and killing any lone players that try to stop me.

WvWvW seems best when theres 10-20 of you just doing that and capturing the supply areas/killing the enemy teams packs and maybe taking the odd keep if your not getting much hassle from defenders

you get awesome exp doing it as well and tons of good gear.

AC is unplayable at the moment. It takes a lot of luck and relogging to even get into the dungeon and once you're in, you're in a different instance to the rest of your team (and same for them). Really frustrating
yea i did the level 40 dungeon once this morning and then wanted to join a different group to do it a second time in the evening but we could get into the same instance no matter what we tried :(

20k exp and decent loot for like 10mins work if your group knows what to do
 
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In regarding wvw a mass zerg i just think that you need to find a group of people to play with, and then just avoid the zerg fights.

That's a problem when, no matter where you go, within 30 second the enemy zerg ball find you on the main map and that's it. :(
 
  • Overflow is a better idea than anyone else has come up with, there is no downside to being in it in my eyes, other than the party system being dog **** at the moment but that'll be fixed I hope.
  • PvE content always looked dire unfortunately for end game, but then again if its like GW1 end game I'll be really happy as it was vastly different to raiding and relying on other idiots to show up on time and actually not stand in stuff.
  • PvP, which one you playing? WvWvW or Structured? Proper structured is good, WvWvW is always going to be a zerg fest in any game, I mean WoW AV is really a zerg fest also, no ways of going round it, game will shine in structured. (WvWvW is still reasonably fun with friends though.)
  • Combat engine I'll hold off till max level PvP which is organised, game is too much of a cluster**** when leveling or WvWvW for me to tell, dueling would be a good way to tell but game seems like a beta at the moment unfortunately.
  • Questing far better than any other MMO and exploring is actually fun for once, can't complain.

One thing that is majorly ****ing me off though is if you look at the map, the Ring of Fire, Crystal Desert, and most of the south of the map and North look completely inaccessible (no levels displayed in them.), thus making the game look small than bloody original GW1, not impressed with that at all considering those zones are the best (other than shiverpeaks.)

My issue with the WvWvW system is that the nature of the 'battleground' follows the same concept as Lake Wintergrasp in WoW, which was never really popular and usually ends up a bit of a mess.

A couple of other issues I've found:

  • Removal of the 'Holy Trinity' - While this is nice as you don't rely on a tank and healer, it's also frustrating as people have mentioned earlier. It lowers the communication requirements (this could be a positive or a negative, depending on your view), and will inevitably make things a bit of a mess as groups have no 'direction', it just becomes X amount of people trying to nuke something down. Not necessarily ideal.

  • The current 'battleground' system seems a bit of a mess. You can't join as a group, and it's not always possible to be on the same team as others.

The main problem I currently have is the combat system/engine, though. Without wanting to upset people, it feels fairly poor in comparison to World of Warcraft, which, comparatively, feels very solid and refined. You feel in control of what your character is doing, and they feel connected to the environment, where as in GW2, you just glide around spamming all manner of abilities with seemingly no real aim. It's odd, to say the least. Clearly that will improve if you're playing on organised teams, but even that isn't possible at the moment. Organising things seems rubbish, it's almost like they've forgotten this is an MMO, first and foremost.

Sure, it's a new game and all, but they've had years to tweak and refine it, and it just feels a bit poor thus far.

I could never see this being picked up as an e-sport for example, I think the talent system and combat engine at present aren't even remotely close to being ready for that - if ever.
 
At the moment I would agree with you the combat, feels like a random mashing of buttons and the actual vision in combat is quite difficult so I don't see this as a competitive pvp game. However the pve is fantastic and the wvw that wab has been posting looks like it has a lot of potential if they can keep performance at an acceptable level.

But for my pvp itch I can't see myself not playing lol(or hon/DOTA 2 etc - not quite sure wow would fit into that :) )with it's more dynamic combat.
 
Combats always going to feel weird, you don't aim attacks and you don't only attack when in range like WoW, you can attack mid air, it's weird.

They balanced gw1 very well but it had a basic combat system kind of like WoW,no chance this'd be fun to watch as an esport though.

Also organising party's obviously wasn't a shambles in beta, it's not they've forgotten its just cocked up majorly.

And I'll say again WvWvW will never be some sort of tactical game regularly, you're throwing a few hhundred random people together, the only PvP to judge is structured, WvWvW is a bit of fun really and structured is a long way of being judged.
 
Thats the thing tho, if there is a zerg going around the middle zone its not really that hard to avoid them tho, the map is pretty big and you can avoid a zerg pretty easy if you havd awarness and dont always run down the main paths.

The best thing about wvw is there are so many things you can do, the possabilites are endless, you can solo gank, you can do supply runs, you can fank zergs with lesser numbers, you can bait people away, you can setup ambushes, hell in one of the beta weekends i had me and 3 friends standing in some sewers because a massive zerg came along, we ended up underneath them while they had a big fight and they were standing on these grates above us, we could do our aoe spells on this grate and we were killing people but they had no idea where we were :)

The thing with new mmos is a lot of people will always want to stick together in a zerg, the same thing happened in warhammer, i remember at the start there were zergs of like 1000 peolle running around together because it just snowballs, the problem in that game was most of the zones werent designed that great so it was harder to avoid the zerg, but in gw2 there is more free space off the road to allow you to avoid the zerg. But after a month or so (abviously after a lot of people quit) it became more about guild fights and the zerg pugs would get owned if they didnt have sme kind of organistion or leadership, so it became more spread out and had a lot more tactics. Of course you still had zergs running around, but you could avoid them most of the time because they are predictable, there like headless chickens. thats not to to say pugs or solo players dont have a role to play in wvw, becuase obviously there is stength in numbers, so when it comes to taking down big objectives like stone mists, you need the pugs and 'the zerg' to do it if its heavily defended, but the way this game works if the other servers just had one big ball in all the maps for example you could just avoid them and take objectives while they are zerging, they should have to spread out to defend properly.

Come to think of it, its a good thing there is a cap to wvw zones, if i made videos at the start of warhammer i could show you a video of the biggest zerg you have ever seen, one a lot bigger than anything in gw2, i stood on a keep wall open mouthed as they streamed in for a good 10 minutes, laughing with my brothers at the amount of people there was!

Also its worth noting there is a cap the amount of people skills can hit, im not sure about the cap on freindless buffs as iv seen guild all with speed buffs, but enemy spells are capped at 5 or 6 afaik.

Ergh, i said i wouldnt write this much on the ipad, oh well..
 
Still loving the game, only one major complaint: I feel like someone who arrived at the cinema half way through the film.

Example: I rolled into Skrittsburgh (hilarious by the way). The place is full of Skritt. Who are the Skritt? Why does their cavern look the way it does? What's with all the magical looking devices strewn everywhere? Why suddenly are there Asura called the Inquisition coming to kill the Skritt King?

I can understand this slightly as I'm a human that I think has just stumbled into Sylvari territory. However, starting as a Norn, who are the Sons of Svanir? They're explained by one NPC half way through the starter area.
 
By all accounts SPvP + WvWvW are entirely different animals, both run different builds & both require different 'tactics'. The e-sport side of things isn't going to be based on WvW it will be SPvP. and that will seem a bit messed up as grouping is bugged to high hell currently.

You can't compare any game going for e-sports with WoW either. PvP in that game is so bad it was dropped from the e-sport scene back in LK.
 
I've made my thief look like Altair. I had a right faff getting back my hood from the starter zone. Deleted it but managed to transmute of a new character.
 

Yeah, LOL that someone might find something entertaining that you don't. Hell, it doesn't even have to be RP - Murray could just want a different look. Don't be such a tool.

Didn't know about the maintenance, game just hung on a loading screen and I didn't know why :(. Good that there's a good reason for it, though.
 
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