Guild name: Harmless
Server: Desolation (may change)
Game type: PVX
Web site: http://harmless.x-fal.co.uk/
Voip: Mumble
Server: Desolation (may change)
Game type: PVX
Web site: http://harmless.x-fal.co.uk/
Voip: Mumble
Guild name: Lords of England
Server: Whiteside Ridge
Game type: PvX
Web site: www.lordsofengland.co.uk
Voip: TeamSpeak3
LoE were originally from DAoC/Prydwen, moved to Warhammer, Rift and most recently SWTOR under the name Rule of One. Likely returning to GW2 under the name of LoE
I registered 10 hours ago and I am still waiting for the confirmation emailBump for those still looking for a guild, tho with the Immortals here why you would be looking is beyond me![]()
I registered 10 hours ago and I am still waiting for the confirmation email![]()
I registered 10 hours ago and I am still waiting for the confirmation email![]()
Sent a mail. Thanks.![]()
Lazy Wab;p
Desolation it is. Just as long as those pesky rude Russian guilds aren't there.
In fact they have changed serverswe will not have RuS Corp on Desolation with us.
what happens if Desolation is full? how can we join and play with u in Desolation ?
EU Abaddon's Mouth [DE] 7 0
EU Augury Rock [FR] 15 0
EU Aurora Glade 12 0
EU Blacktide (unofficial Russian/Polish server) 13 0
EU Boreal Station 27 0
EU Desolation (unofficial UK server) 78 3 So thats means 78 guilds with 3 alliance.
EU Elona Reach [DE] 12 1
EU Far Shiverpeaks (unofficial Dutch/Scandinavian server) 64 6
EU Fissure of Woe (unofficial Italian server) 14 0
EU Fort Ranik [FR] 30 1
EU Gandara (unofficial UK server) 50 2
EU Gunnar's Hold 10 0
EU Jade Sea [FR] 25 2
EU Kodash [DE] 10 0
EU Lakeside County 8 0
EU Piken Square (unofficial RP server) 8 0
EU Ring of Fire 16 3
EU Riverside [DE] 16 1
EU Ruins of Surmia (unofficial Spanish server) 22 1
EU Seafarer's Rest 25 2
EU Umbral Grotto 6 0
EU Undecided 141 2
EU Underworld 21 1
EU Vabbi 12 2
EU Whiteside Ridge 29 0
I'm sure I read somewhere that if a world is listed as heavy (or whatever their highest pop threshold is described as) then it doesn't allow you to create a character on the world unless you already have a character there.
It could have just been that was a side effect of a bug or a limitation that ArenaNet imposed for the beta weekends though as I can't find anything official on that.
Overflow only works if your already on the server, e.g you selected Desolation and if there's many people on you go to overflow, however if you are first time selecting a home server you wont be able to join it because it will say it's full. It's for that reason I'm probably going to choose a different server, Desolation is a popular choice and will constantly jam packed, will be a constant pain for queues.
Fewer Worlds, More Fun
As you’ll see, there will be fewer worlds available initially than we had during BWE2. Why do we have fewer worlds for a much larger beta event? There are a few different reasons for this, ranging from being able to have a larger player limit on all worlds, to a shift in focus for how we utilize our server power.
Many of you may remember our blog post prior to BWE2 that mentioned how we had acquired a ton of new servers in order to support the number of players we expected.
As our esteemed Lead Server Programmer Dr. Stephen Clarke-Willson put it recently, “Quite frankly, we made too many worlds for BWE2 just because we could and not because we should, and thus we had a lot of low population worlds. This time around we’re focusing our new CPU horsepower into fewer, more populated worlds.”
It’s no secret that worlds with low populations just aren’t as much fun to play on (or against), so we’re focused on getting higher populations on each of our worlds to improve the experience for all beta players.
As I mentioned, we’ve been able to greatly increase the maximum player capacity for each server. We’ve been able to do this partially because we’ve opened up a number of new playable areas with the addition of the sylvari and asura as playable characters. We expect that we will increase our capacity again when we launch and the rest of the game areas will be available. There have also been several general technical improvements made by our incredibly talented programming team that have positively impacted the entire game and let us raise our world population limit even higher.
Don’t worry, we’ll be closely monitoring our world populations this weekend and can quickly launch new worlds as needed should problems arise with our new population limits. Our server tech is now able to raise or lower population caps with some very simple changes that don’t require us to take the game down. This lets us adjust world populations based on how the servers react and you won’t even have to leave the game!