It's too bright..and, and, I can't tell the difference!
Said no-one ever.
It has been a consistant issue with every RTX showcase, everything being extra shiny and reflective. I get that it’s mathematically accurate but it still ends up looking very artificial
Lol, people are already having a meltdown on reddit over the above video:
So mathematically correct but ends up looking very artificial.... right ok.... errrr.... moving on
And of course, "shiny puddles!!!!!" are mentioned, man it's almost like people have never left their room and actually gone outside to see that there are in fact scenarios where water surfaces can and often do look mirror like especially with neon lighting involved....
BRB, going to complain to Canada about their lakes not being realistic as they're too mirror like
I still want it. With single frame generation I might get 60 fps at 4k on my 4090.
The jokers are so insane, especially on reddit.
Watching the video:
One of the irionic talking points by the naysayers is that the lights are too bright or it doesn't have the darkness of the original game, well no wrong, the RTX version has been done with the help of Valve and the original vision is better portrayed now thanks to path tracing which was not possible before.
Those people are just bitter that the limited tech of the time painted a view of HL2 that they don't want to let go, well here's a view geniuses, it's a free mod, don't play it if you feel liike that
You will get the same fps range that current path traced games get on a 4090, so 100 fps when using all the features afforded by RTX cards.
In the DF video John is using a 5090 and capped the frame rate at 60fps with V-sync for capture purposes and you can see it's using about 75% of the GPU power.I still want it. With single frame generation I might get 60 fps at 4k on my 4090.