Half Life 2 RTX

The Neural Radiance Cache uses a grid of AI neural networks across screen and world space that trains on a player’s real-time game data to calculate indirect light for the scene. Training in real-time, it’s highly tailored to the specific game content being played during that session

is that generated raytracing with the same errors as frame gen?
 
Lmfao, as predicted, now we got the RT haters on Reddit etc. going "omg, they ruined the original artist intention", "looks overly bright"

:cry:

The original will still be available to those guys. We can play the lovely RT version for a new experience :D
 
Lmfao, as predicted, now we got the RT haters on Reddit etc. going "omg, they ruined the original artist intention", "looks overly bright"

:cry:

To be fair it is true to an extent but there are limits to what you can do with modding without rebuilding everything from scratch - which the tools, time involved or IP rights can often be a barrier to.
 
The original will still be available to those guys. We can play the lovely RT version for a new experience :D

#RTXON

:cool: :D

To be fair it is true to an extent but there are limits to what you can do with modding without rebuilding everything from scratch - which the tools, time involved or IP rights can often be a barrier to.

The original HL 2 artist intention/vibe is still 100% there, like if there is a blazing fire or huge spotlights in an area, I would kind of expect the environment to look rather bright... Ravenholm still has that erry vibe about it. HL 2 with no rtx looks like a childs popup book in comparison to RT

FcTc25Hh.jpg


The world and objects etc. actually has depth.

People are just too accustomed to downright dog **** raster effects and living in the past. It's the same with people saying GTA 5 RT enhanced edition has lost its cartoonish/artist look, it hasn't in the slightest, if anything it has enhanced that artistic cartoon vibe.
 
  • Haha
Reactions: TNA

Lmfao, as predicted, now we got the RT haters on Reddit etc. going "omg, they ruined the original artist intention", "looks overly bright"

:cry:
The funny part is that Valve had direct input into this this being made and provided their insight into "original vision" and such, had those people actually watched some early interviews or used their eyes to read.
 
HL2 clearly had flat, non-shiny puddles as was originally intended by the artists. That is how I remember it and it’s twisting history to make them shiny. All immersion is now completely broken and the foundations of the story are shattered.

In short, HL2 has gone ‘woke’.
 


The funny part is that Valve had direct input into this this being made and provided their insight into "original vision" and such, had those people actually watched some early interviews or used their eyes to read.

Exactly! As you and I both know by now, some people are stuck in the past or/and just don't want to accept that the days of raster are over as evidenced by the countless games coming out now and the new phase of where there is no option to turn it off so them lot will now resort back to that argument of the "zOMG artist intent" thinking that they are going to change the course of technical advancement. It's funny though as I am starting to see more and more people updating to RT capable gpus i.e. nvidia or the newly launched 9070 and literally stating "doesn't look like RT is going anywhere and is only becoming more prevalent", I mean the writing has been on the walls for a while now..... You really couldn't make it up when it comes to this, it's the exact same as the people who go "all you need is lighting artists to get good visuals and art style" ehhhhh no, as lighting artists have said themselves, ray tracing is just another tool in their arsenal now that gives them far more options.

I mean, I can see peoples points on HL 2 RTX remix but that's not really because of "ray tracing"... I'm sure in scenes where there is little to no light, it will be plenty dark and gloomy, which is shown in the above video quite a few times which is why your guy has to turn on his flashlight throughout the game:

06OP6trh.png.jpg


Of course then you will get the same people saying, it's too dark in such scenes :cry: As mentioned before, with bright spotlights and blazing fires, you would expect the environment to be pretty bright.... It reminds me of the last of us opening with Joel running through the small town and you got explosions/fires:

49qN2qkh.png.jpg


mDpTmu2h.png.jpg


Sorry but that is too bright... :p Funny thing is though, that's not even bright enough given the scale of the fire....






I'm hoping now that there is a demo, we will soon get a release date for this as it has been in the works for ages, makes you wonder if valve are using this as a way to drag out HL 3.....

It does look kinda bright though, every light seems too harsh, almost like spot lights

Well they do look to be spot/flood lights throughout the level :p
 
Last edited:
Back
Top Bottom