The problem is Raven, that BOTH images look like absolute turd, one is blurry with defined egdes, one is less blury with aliasing all over the shop, and both look like absolute crap.
No idea why they used a game which has, to use Rroff's terms, textures for buildings that look playstation quality, though I think they look that way BEFORE MLAA.
What would be a good comparison for me is, do higher res textures that have more detail between the lines, does the MLAA detect edges better on higher quality textures.
Anyway, the point isn't to bring every feature about perfectly first time every time, infact, almost nothing ever in the history of GPU's, or CPU's, or frankly most things in life happen that way. MLAA is a VERY good start and a very likely prefered future method as more and more retarded games come without AA or with strange defered methods.
Its a monumentally high quality AA method for the FIRST driver release, the first time anyones heard about it, anyone who says otherwise is honestly being an Nvidia fanboy. AA killed performance so badly when it was introduced and missed so many edges it was barely worth it, as we moved forward, it became fantastic quality and we're STILL getting new "normal" aa IQ increases, Nvidia still with new generations of cards increases AA quality, 10 years, 15 years after it was introduced, but MLAA sucks because its not perfect right off the bat?