Jabbs said:I think they made the right decision moving too high def, lets face it a tv can't show the gfx quality of a hdtv or vga, what rez does a tv run in anyway ? am sure its pretty low.
I did say what resolutions a TV runs in, in my opening post

A CRT TV can generate very realistic and lifelike images without needing a high resolution, due to the nature of CRT screens. As soon as you run 640x480 or 720x576 (actually, 768x576 is the correct 4:3 aspect ratio, although PAL DVDs are 720x576) on a large LCD screen, even if properly upscaled, it will look blocky and pixellated. That isn't so much to do with the resolution but with LCD technology. Anyway, there is nothing stopping developers running games on a standard def. TV at 768x576 or 800x600 - it doesn't have to be 640x480. PAL has 576 horizontal lines.
As has been said by others, when you watch TV or play on a games console, you tend to sit some distance from the screen. The reason why VGA monitors give a sharper image is because they were primarily designed to display text clearly, and to have the user sitting a few inches from the screen. As far as games on HDTV looking really 'sharp' - why is that seen as a good thing, I've never quite understood that. Real life is not 'sharp' like that. Then again I've never understood the attraction of computer LCD monitors either - why is it seen as a good thing that text is so ultra sharp that you can make out every pixel. Again, real life isn't like that and if you read a newspaper or book, text looks smooth, not pixellated.
The hype over HDTV reminds me of the hype over digital TV. We were told that digital TV would give better picture quality, but the truth was that AT BEST it was the same quality as a standard analogue signal, and at worst it was pixellated, blocky and would sometimes break up or stutter.
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