Soldato
- Joined
- 21 Jul 2005
- Posts
- 20,705
- Location
- Officially least sunny location -Ronskistats
Is there any situation where taking heavier armour is actually beneficial? in a "devs don't understand their own game" moment - it seems to me any situation you are taking damage, except maybe on the easiest setting, you are pretty much dead, mobility is key for staying alive. You'd need like 20x the armour rating to be able to "stand and bang" with the enemy in any kind of useful way. Though an armour set with a big defensive boost, resistance to player damage and access to/bonus to melee weapons would be kind of hilarious against bugs.
I have seen the armour do something i.e. it took off less health when a bug stabbed me, but overall I just run whatever suits on the day such as egg nest mission get the armour that has 6 grenades. It also needs looking at from a mobility standpoint too as when they buffed the ai not long ago, the mobs seemed to be able to track you all over the map and were on your heels. The lighter armour should allow you to run faster. Perhaps it is somewhat working but it needs exaggerating a little more like you mention so that its quite distinct which armour offers benefits and then we need to see the numbers to prove its actually making a difference.