It's like I've said before, the game does not value the time you invest in it. Partly by design. Partly because of bugs and server issues. Partly because of a failure to provide the necessary tools to police/avoid toxic behaviour such as players kicking other players right at the end of a mission for no good reason.
It's fine to make a game challenging and difficult, no problems with that. But when you expect players to fight out an intense mission for 30-45 minutes, only to disconnect them, or have the mission trashed by a bug or have another player kick you literally as the shuttle is landing (with absolutely zero consequences), well it's kind of hard to stomach. Unless they address this stuff swiftly I think the game will start to fizzle. Which would be a shame because there's a great game there, once they polish it up to the right standards.