Here are all the games that support Nvidia’s RTX ray tracing

I've had my 3080 for a little over a week and so far I am miffed. :mad:

Performance is there. Very brutally powerful card.

However this is where it all comes apart.

BFV: During the last 2 years that the game has been out I have been playing it using DX11 on my 1080. DX12 was a stuttery mess.
I get a new 3080 so I thought OK, lets see what all this DXR fuss is about. The game is still a stuttery mess and unplayable.
So how can I enjoy the DXR??

Watch Dogs Legion: First thing I did when I got my new card was buy Watch dogs Legion. My goodness what a joke.
The graphics are great. But I was getting blue screens and crashes every play sessions! :eek:

I have my ram overclocked, but it has been stable for a good year of solid gaming. So I started to question my self and the overclock. I upped the voltage, retested the ram for stability. Nothing helped. I am pretty sure it's the game causing these issues as you don't suddenly start getting blue screens every 2-3hrs of game play when things have been running great for a good 12 months.

I got 50% through the game and uninstalled it. I am not gong to play a game that is blue screening my rock stable PC.

CyberPunk: Most anticipated game for a while. I haven't played it but we all read what an absolute shambles of a mess that game is in. I'm leaving it for a few months before I play it.

So so far my experience of RTX has been very poor. It looks great, but the games are an utter mess and unplayable.

Tonight I am going to play Metro Exodus DLC so we will see what that is like. I've played the base game a while ago so I expect it to be stable, which will prove to me it isn't my PC that is the issue. I can play BFV for hours with no problems which is always a good game to uncover stability problems.

It seems like these new titles need at least 6 months of work before they are playable.

I hope this is not a new trend.
 
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Ok, forgot to disable fullscreen optimisation (new patch which put the .exe setting back to default) so that was lowering fps a bit more than usual! Some more quick comparisons between rtx on and off if anyone is interested, this is same scene as above but after turning fullscreen optimisation off:

Just rtx reflections on and lighting to medium with dlss to quality and SSR set to high.
Thanks for the photos, very interesting comparisons. Reinforces what I thought about it from playing Control with RT. It really needs a particular focus on using RT in a certain way for it to be a true showcase. For now it's just Metro Exodus which nailed that for me, and also looking like Riftbreaker will be the second one (when it releases, we just have a demo out now).
 
Ok, forgot to disable fullscreen optimisation (new patch which put the .exe setting back to default) so that was lowering fps a bit more than usual! Some more quick comparisons between rtx on and off if anyone is interested, this is same scene as above but after turning fullscreen optimisation off:

Just rtx reflections on and lighting to medium with dlss to quality and SSR set to high.
You can hardly tell any difference

Which is why am far more interested in games supporting HDR then RT ;)
 
Yup exactly, I've seen too many people posting screenshots solely looking at all glass rooms and puddles, which is where ray tracing reflections are obviously great but ultimately 90% of the time you're in areas like those of my screenshots where it is very hard to spot the difference unless comparing screenshots, the fps drop/motion is far more noticeable when actually "playing" the game.

Sadly HDR is still broke with the last patch so I'll be holding of on another play through till it's fixed but yes HDR is by far the best thing for improving visuals imo, people who keep saying rtx/ray tracing makes games feel less "flat/cardboard" like, have clearly never seen a great HDR based game with their own eyes :p

@Nexus18
Batman Arkham Knight looked way better than cp2077 and that's like 5 years old & based on Unreal Engine 3.5 modded by Rocksteady ;) :p

Might have to do a replay of that soon! Wish they would go back and add HDR to it.

GTA 5 redux is another game where visually it is just outstanding and it's reflections are jaw dropping + perf. is still very good ;)
 
If I could pick one game where I would love to see rtx/ray tracing, it would be division 1, that is a game where reflections and lighting etc. already look great but would be a good showcase for real time ray tracing, that and it performs very well already, I imagine massive would probably be able to do a better job of getting the most from it and optimising it well too..... Throw in HDR support too and I would be in heaven :D

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Then throw in neutral light setting and it's just lovely

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Yup exactly, I've seen too many people posting screenshots solely looking at all glass rooms and puddles, which is where ray tracing reflections are obviously great but ultimately 90% of the time you're in areas like those of my screenshots where it is very hard to spot the difference unless comparing screenshots, the fps drop/motion is far more noticeable when actually "playing" the game.

Sadly HDR is still broke with the last patch so I'll be holding of on another play through till it's fixed but yes HDR is by far the best thing for improving visuals imo, people who keep saying rtx/ray tracing makes games feel less "flat/cardboard" like, have clearly never seen a great HDR based game with their own eyes :p



Might have to do a replay of that soon! Wish they would go back and add HDR to it.

GTA 5 redux is another game where visually it is just outstanding and it's reflections are jaw dropping + perf. is still very good ;)
Do not think Rocksteady's modded Unreal Engine 3.5 supported HDR is why! it still looks good @ 4K with max everything no real need for it as it was way ahead of its time ;)
 
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