Homeworld 2 memories...

Got it in my Laptop bag, occasionally play it at work when I get bored of COD 4 and UT3 lol
 
I Liked Nexus but again for me,nothing came close to HW, especially the multuplayer mode. The HW chat lobby on WON was the funniest room ever.
 
Nexus was awsome yet there are never any game server sup or people online to play with :(. I only recently realised Nexus was the Sucessor to Imperium Galatica :O which was an amazing game
 
mission three, save shipyard, continue to save ship yard from three carriers, mine resources at same time and protect them at the same time... i have no idea how i ever completed it

i remember now
was hard but then again i think thats the mission that forced me to learn the game properly

after that all the other missions were pretty easy
 
Only game that has come close to the feel of Homeworld was Nexus: The Jupiter Incident. Anyone else agree/disagree?

That was a game I stumbled upon while looking for a Homeworld 2 substitute a year or so ago. It was certainly a surprise package, but was again spoiled by some rather obtuse mission design.

The Angelwing was a seriously cool ship, and I loved the ability to slowly customise your fleet. Nexus had some nice ship design, a reasonable, if somewhat generic plot and pleasing graphics, but in the end the game was just too obscure to gain general acceptance by the RTS community. Such is the way of things.
 
That was a game I stumbled upon while looking for a Homeworld 2 substitute a year or so ago. It was certainly a surprise package, but was again spoiled by some rather obtuse mission design.

The Angelwing was a seriously cool ship, and I loved the ability to slowly customise your fleet. Nexus had some nice ship design, a reasonable, if somewhat generic plot and pleasing graphics, but in the end the game was just too obscure to gain general acceptance by the RTS community. Such is the way of things.

Couldn't have put it better. The problem with it is it had no scope, it did get the ship customisation + control solved perfectly, but it just lacked scale, you had your army and you delt with the situation. You couldn't sacrifice ships for tacticle gain like in homeworld which was fine for single player but in multiplayer it resulted in very slow paced games due to trying to conserve what you had. If they could combine the best elements of Homeworld and Nexus you may well have ended up with the perfect space RTS.
 
I borrowed HW2 a couple of years back after completing FS2 and wanting some more space action, and was expecting good things being a DoW fan and having read the rave HW2 reviews.

I found it was very hard to get into, might have been put off a bit by the tutorial but basically I think any RTS which doesn't use the classic C&C/WC2 format of base/unit building and resource harvesting is tough for me to get to grips with.
 
I borrowed HW2 a couple of years back after completing FS2 and wanting some more space action, and was expecting good things being a DoW fan and having read the rave HW2 reviews.

I found it was very hard to get into, might have been put off a bit by the tutorial but basically I think any RTS which doesn't use the classic C&C/WC2 format of base/unit building and resource harvesting is tough for me to get to grips with.

I dont know how you can say that really, is nearly as simple as cnc style resources. Just send your harvesters to resources and defend them, just the refineries can move now :p

But it does take a bit to get into but i think it's one of the best rts games out there now. I wish someone like gas powered games would make a space based rts on the supcom IP

ps: Just played through hw2 again today, so good
 
Only game that has come close to the feel of Homeworld was Nexus: The Jupiter Incident. Anyone else agree/disagree?
I really enjoyed that game, it just a shamed it's bugged to heck and back. I got like 3 missions from the end, and it would crash every single time on this one level. I gave up after about 15 attempts to do it, and the patch to fix it just made it worse :(

akakjs
 
The original homeworld was only the second game I ever bought (first was C&C tiberium sun). Absolutlely knocked my socks off when I first saw it. Brilliant game, looked sweet and multiplayer was a hoot. HW2 was a lot easier I thought but it had it's moments, just had to try a few things out before I found the best way to finish a level. I've played both to death in the past and wouldn't mind doing so again. Would be groovy if someone made a third HW game.
 
I remember when they released Homeworld: Game of the Year Edition. Wish I brought it now, but as I had the original I didn't see the point at the time.

I enjoyed the feeling of superiority in Homworld, commanding a fleet of capital ships (even if not the best choice for the situation), as it reminded me of the Star Wars films, with Star Destroyers going against some trival target.
 
i went into game to buy HL1 a long time ago (maybe 4 years) and they were having a bogof offer on the cheap sierra games. HL1 and Homeworld two for a tenner :D

awesome game HW2. i didn't find the third mission particularly hard, but the one where you had to defend against the "keepers" or whatever they were called. you know, the ones you couldn't kill!
 
HW2 is one of my all-time favourite games :)

Unfortunately it doesn't seem to want to play well on my rig. My last two generations of hardware (opty 146 with 7800GTX, and e6600 with 8800GTX) have had progressively worse performance. The framerate drops to single figures in random places - this happens even more frequently in the multiplayer part.

I hope there will be a homeworld 3 some day, but I'm not holding my breath...
 
I dont know how you can say that really, is nearly as simple as cnc style resources. Just send your harvesters to resources and defend them, just the refineries can move now :p

I dunno, maybe the problem I had is that the terrain seemed so barren, and also the 3d element. In standard RTS games you can like just explore/look and map and instantly know what you want to do.

As I said, it could be that the tutorial just overcomplicated things for me. I didn't really give it a proper go.
 
I dunno, maybe the problem I had is that the terrain seemed so barren, and also the 3d element. In standard RTS games you can like just explore/look and map and instantly know what you want to do.

As I said, it could be that the tutorial just overcomplicated things for me. I didn't really give it a proper go.

Funny enough there is a mate of mine that can beat me senseless at just about any RTS bar Homeworld. The 3rd dimension just does his head in, he needs a 2d landscape with landmarks.
 
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