How can PS3 run UT3?

jubei said:
Can you imagine trying to play UT3 at 1080 on a pc wtih a 7800 256meg gfx card? Thats all i can think of..

You cant do comparisons like that, its a fixed hardware so developers can produce better graphics on less hardware than you would expect on a PC. PC hardware is different also.

Just take the original xbox for example it was a 733mhz Celeron with a hybrid of a GeForce 3 and only 64mb of RAM, this got immense graphics for the hardware!

Also look at the first years worth of xbox360 games, they wernt anything compared to whats coming out now! Give the PS3 time and it'll shine, it may take longer because of the developing difficulties but it'll get there! Check out the Heavenly Sword demo.

Josh
 
jubei said:
To be honest the jaggies dont bother me overly much when playing, its just the fact that i expected the same performance seen on 360 that was all.

However the frame rate drops in games seem to be noticable, as do the lack of lighting on a game like fight night. Seems like a whole different game lol

This could well be down to the quality of the port. Look at some recent ports from the 360 to the PC, they run like crud except on the most insane of systems.

As has been said already, you will not see the full potential of the system until developers get to grips with the platform.
 
The problem is that the majority of games that come out for the PS3 will be bad ports, for a number of reasons.

1. Most games are multiplatform now, generally they are coded primarily for the architecture that will give them most sales (Xbox360 / PC). They are then ported to the other less common machines (PS3)

2. Developers want an easier life and shorter development time... hence the preference to code for (Xbox360 or PC)

The only games that will come out that make the most of the PS3 are the exclusive titles... and they'll make up probably 10% of games on the PS3.
 
ok let's start with some facts shall we

running the game on a PC, requires the game be run in windows. This allready presents some serious problems. us PC gamers are used to our platforms being the be all and end all of power, but have we ever considered why ? the reason is the power needed to overcome the shoddyness that is windows

several major microsoft programmers have gone on record stating that vista is full of 16bit code, and all sorts of other stuff, that they couldnt touch. The programmers that wrote it have long since left, and they cant touch it without stuff breaking. So rather than scrap it and start from fresh, each version of windows is just more stuff bolted on top of the last one. Why do you think each windows version gets bigger and bigger ? in a recent test, the basic latency behind the OS and the soundcard on a PC was something like 105ms. For an apple mac (with its highly optimised unix based OS) was something like 20ms

and this is how the consoles do it. Windows is ancient, full of all sorts of routines and functions that are no longer needed. But instructions still need to be processed by them. In a closed hardware environment (much like OSX) your programmes can be much more optimised. You dont have to programme the game to run on 800 graphics card, only 1. Or in OSX's case, about 20.

consoles are highly specialized devices, with streamlined operating systems that serve only one purpose. To play games. Windows has to do all sorts of other things too. a console doesnt. As a result you can achieve the same effect with much less processing power. You cant think of the console like a PC, it may well have PC components (in the Xbox 360's case) but it runs a lot faster without having to run on windows. Windows answer to solve this problem has just been to require us to ever more faster CPUs, ever more RAM and ever more powerfull graphics cards.

And remember, the PS3 is a closed hardware platform, because it doesnt need expandability, the Cell CPU has a 35GB/s link to the graphics card. PCI Express in comparison is 4gb/s So yes the PS3 GPU is only a 7600 GT in terms of sheer pixel power, with a highly optimized operating system, and a highly optimized platform (with no sacrifices made for unneeded expansion capability) the PS3 will be plenty capable of running UT3

oh and for the record, DX9/DX10 etc.. wont come into it. the PS3 has its own software set, again highly optimized. So instead of programming your game to run on lots of systems, you only have to programme it to run on one.
 
Yeah the pc comparison is a bad one i am just so used to having to upgrade my pc for hundreds of £ every year that i cant get the whole outdated hardware thing outta my head lol.

Gonna give the ps3 some time to develop anyway, and will try out some of these demos once i am online with it.
 
tomanders91 said:
im the same, im worried that all ps3 games will be poor compared to 360 games judging by games like GRAW and the darkness (well the darkness was good, just it had awful jaggies), i might try the heavenly sword demo, see if its any good, although it looks like god of war with no blood :(

Heavenly sword is like God Of War in many ways, and it does have blood.
 
MrLOL said:
ok let's start with some facts shall we

running the game on a PC, requires the game be run in windows. This allready presents some serious problems. us PC gamers are used to our platforms being the be all and end all of power, but have we ever considered why ? the reason is the power needed to overcome the shoddyness that is windows

several major microsoft programmers have gone on record stating that vista is full of 16bit code, and all sorts of other stuff, that they couldnt touch. The programmers that wrote it have long since left, and they cant touch it without stuff breaking. So rather than scrap it and start from fresh, each version of windows is just more stuff bolted on top of the last one. Why do you think each windows version gets bigger and bigger ? in a recent test, the basic latency behind the OS and the soundcard on a PC was something like 105ms. For an apple mac (with its highly optimised unix based OS) was something like 20ms

and this is how the consoles do it. Windows is ancient, full of all sorts of routines and functions that are no longer needed. But instructions still need to be processed by them. In a closed hardware environment (much like OSX) your programmes can be much more optimised. You dont have to programme the game to run on 800 graphics card, only 1. Or in OSX's case, about 20.

consoles are highly specialized devices, with streamlined operating systems that serve only one purpose. To play games. Windows has to do all sorts of other things too. a console doesnt. As a result you can achieve the same effect with much less processing power. You cant think of the console like a PC, it may well have PC components (in the Xbox 360's case) but it runs a lot faster without having to run on windows. Windows answer to solve this problem has just been to require us to ever more faster CPUs, ever more RAM and ever more powerfull graphics cards.

And remember, the PS3 is a closed hardware platform, because it doesnt need expandability, the Cell CPU has a 35GB/s link to the graphics card. PCI Express in comparison is 4gb/s So yes the PS3 GPU is only a 7600 GT in terms of sheer pixel power, with a highly optimized operating system, and a highly optimized platform (with no sacrifices made for unneeded expansion capability) the PS3 will be plenty capable of running UT3

oh and for the record, DX9/DX10 etc.. wont come into it. the PS3 has its own software set, again highly optimized. So instead of programming your game to run on lots of systems, you only have to programme it to run on one.


a 7600gt? I heard it was a 7800gtx?

Also, has anyone got a list of the ps3 exlusive games? I wanna see what games will only really have amazing graphics.
 
Mr_T said:
The only games that will come out that make the most of the PS3 are the exclusive titles... and they'll make up probably 10% of games on the PS3.
I'm sure I read somewhere that the PS3 was the lead development platform for Assassins creed?
 
MrLOL said:
and this is how the consoles do it. Windows is ancient, full of all sorts of routines and functions that are no longer needed. But instructions still need to be processed by them. In a closed hardware environment (much like OSX) your programmes can be much more optimised. You dont have to programme the game to run on 800 graphics card, only 1. Or in OSX's case, about 20.
I can totally understand about it being out of date etc.

I remember reading years ago that Intel wanted to completely redesign the arcitecture of the PC from the ground up, as many of the fundamental rules around the design of PC's were becoming completely out of date and actually holding things back. As I recall it was MS who said they wouldn't support it with another verison of Windows, so Intel scrapped it!
 
Why do people keep referring to DX in consoles, it's completely irrelevent, DX is only there in PC's because of the hundreds of graphics cards available, the hardware in consoles is the same so the DX layer isnt needed!
 
tomanders91 said:
It might be actually, because thats what it was first announced on wasent it?

Ubisoft said all there multiplatform games will have the 360 as the lead platform though with Haze this looks like it's changed.

Re. Assassins Creed there was the big embarrassment that when it shown at E3 06 on the PS3 it was actually running on a 360 (remember the 360 hidden under the sheet story ~ http://boards.ign.com/project_assassins/b8627/117457358/p1/).
The fact everytime it's been shown since it's been at an MS event (X06 / E3 07) on the 360 and we've not ever seen it on a PS3 this would seem to hold true. (I also think it's running a lot of similar code to the new Splinter Cell which is 360 exclusive).
 
Wow, heavenly sword has just put my faith back into the PS3, that looks very nice and plays nice for a 'first gen' ps3 game, just imagine what they could do with sequals and stuff to these games.
 
smcshaw said:
Ubisoft said all there multiplatform games will have the 360 as the lead platform though with Haze this looks like it's changed.

Re. Assassins Creed there was the big embarrassment that when it shown at E3 06 on the PS3 it was actually running on a 360 (remember the 360 hidden under the sheet story ~ http://boards.ign.com/project_assassins/b8627/117457358/p1/).
The fact everytime it's been shown since it's been at an MS event (X06 / E3 07) on the 360 and we've not ever seen it on a PS3 this would seem to hold true. (I also think it's running a lot of similar code to the new Splinter Cell which is 360 exclusive).


Sorry to burst your bubble but:

GameSpot News contacted Ubisoft to set the record straight. "Assassin's Creed was being shown on a PC emulating a PlayStation 3," a rep told GameSpot News. The systems were out of view, so we'll take Ubisoft's word as to what the game was running on.
 
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