Caporegime
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TressFX in Tomb Raider shot my FPS, so I just turned it off, as it made no difference to my experience. This was with using a 970
What precisely is your point? I said the performance hit is smaller at a lower fps you get at a higher resolution, so you post something at a high resolution giving lower overall impact on performance? Why would you expect it to change in SLI, throwing more power doesn't change the equation you just change the performance level. With all the results the performance impact of TressFX is lower at higher resolution precisely for the reasons I stated.
Definitely interesting results and not what I'd been led to believe about TressFX having a small performance hit. Good that it's even across hardware though. But negatively affecting both vendors performance was bad when HairWorks did it in The Witcher 3.
Just looking back through an old TressFX thread and the performance hit for Nvidia when Tomb Raider was launched was huge but they did get on top of it in little time (less than 2 weeks iirc) and soon had it running well.
http://forums.overclockers.co.uk/showpost.php?p=23883799&postcount=275
I didn't see anyone accusing AMD of purposefully crippling Nvidia either and just accepted it.
Greg your maths is off
Greg your maths is off
No TressFx/original performance=148
TressFX applied= 100
So performance lose with TressFX applied= 32.5%
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It will be interesting to see how the latest TressFX does,as its meant to be have better performance optimisations so it could be run on consoles - the latest Tombraider has it running on the XBox One.
Can't believe that Tombraider is two and a half years old!!
And it still looks great in my opinion. One of the best games of the year (2013) and thankfully the new one seems to be an "If it ain't broken don't change it" game just like Far cry 4 was.
When it works like Tomb Raider and Far cry 3 did (once patched) all you need to do is add new story, new locations and new characters and then we (the gamers) should be happy.
To be honest I really think game developers should focus more on gameplay and stories, than putting more and more fancy graphic effects that hurt the gaming experience with running not as smooth, crashing issues and boring story.And it still looks great in my opinion. One of the best games of the year (2013) and thankfully the new one seems to be an "If it ain't broken don't change it" game just like Far cry 4 was.
When it works like Tomb Raider and Far cry 3 did (once patched) all you need to do is add new story, new locations and new characters and then we (the gamers) should be happy.
I like that GodRays are evil because they cause a 10% decrease in framerates but TressFX is the poster boy for 3rd party libraries and it causes 30%+ decrease in framerates. But that's ok because we're running it on current hardware and the game it's used in isn't demanding...
The fact the game it's being used in isn't demanding doesn't make the fact it's a 30%+ hit good. Let's pick a more demanding TressFX game and see if it's still 30%+.
Does Tomb Raider have a sliding scale for TressFX effects or is it just on or off?
Definitely interesting results and not what I'd been led to believe about TressFX having a small performance hit. Good that it's even across hardware though. But negatively affecting both vendors performance was bad when HairWorks did it in The Witcher 3...
Out of interest what was the performance hit of HairWorks in The Witcher 3, did anyone test that?
My point again least they is a good enough difference between TressFX on vs off.. Is the difference between GodRays on vs off worth that performance hit? I very much doubt it..
This is why I said to PG in the other thread we testing this Gameworks or TressFX very wrong. We should be testing for IQ difference and then if performance is enough.