How to reduce input lag on ALL monitors

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I will still have vsync off for competitive online shooters though as I don't want a single bit of input lag.

Looking at that image you found, it seems that Nvidia Inspector suggests a FPS limit of 58 for 60Hz monitors in order to achieve no input lag with vsync.

Perhaps someone would like to test this on something like counterstrike?

59 FPS limit w/ vsync VS 58 FPS limit w/ vsync to compare which has the least input lag?
 
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Nvidia Inspector is a third party tool written by a German hobbyist. It's not official.

and that completely invalidates it? the way i see it, it only let's you access variables which are in the drivers, but are not shown normally.

i agree though. those 58fps values and descriptions are not by nvidia.
 
I dont see why he suggest 2 frames per second underneath the monitor hz.

All i see that achieveing is doing the exact same thing as having it 1 frame per second underneath the monitor hz, but there will be 2 repeating frames in the "60" cycle instead of 1......
 
I've seen people say they use 58,59,60,61,62 I haven't found out why yet. Also I tried CSGO without vsync again and it still felt kind of floaty so I think it's the game.
 
msi afterburner server tool box has fps limiter

it makes almost every game thats poorly coded but you can run well mostly run butter smooth :cool:

old games that almost run too fast 200-300fps also benefit huge amounts with no page tear which ive even seen on vsync before!

Just tried this method with an old game (Guild Wars 1). I was getting in the region of 500 fps with v-sync off.

So I turned v-sync on. I ran up close to a stairs and stopped just in front of it. Then I moved the player camera up and down. I could very clearly notice a tearing band making its way across the whole width of the screen.

So I forced triple buffering and 59 FPS with Radeon Pro (latest BETA build 1.1.1.0). Available here!

Et voila..... tearing is completely gone!
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