Show him bad drivers, microstutter, poor console ports, input delay, screen tearing, hyperthreading on or off?, tick flip queue size to 1 etc. etc.
Sure to get him on board
Or just let him get on with whatever he's happy with currently. Who the hell cares. He's playing games isn't he?
I've been PC gaming for two years and never had a bad driver. i've heard horror stories about the newer AMD cards, but thats about it.
microstutter is only a problem for multi - gpu PCs. i doubt the OPs friend is interested in those. I seem to remember that triple GPU PCs cure the microstutter problem
I've never had a problem with input delay on the PC. I genuinely cant see how the consoles would have better input delay than PCs but if you can show me some hard evidence for it then let me know.
I genuinely don't understand why you are talking about hyperthreading. as far as i know the only time you should turn off hyperthreading if you are trying to set an overclocking record
V-sync + triple buffering solves screen tearing for me. I dont know what the consoles do but if it isn't the same type of thing i would be very surprised since the rendering process is, in essence, the same between consoles and PC
I haven't even heard of tick flip queue size, so if he has to deal with this i will eat my own shoes (unless there are some games or some hardware configurations with specific problems where this is a fix)
literally the only 'problem' on your list is bad console ports. most of these bad ports still run better on the PC than the current consoles, especially if you put the settings down to the levels that consoles use. i'm sure there are a couple of genuinely terrible ones, but they will be far outweighed by decent PC exclusive games
here's a list of my own:
- Red ring of death
- yellow light of death
- Xbox live gold fee for multiplayer (and PS+ for the PS4)
- 3rd party peripheral support (try finding a good wheel for the xbox 360 that isnt a fanatec, or a kb/mouse that works properly for either console).
- mods
- game prices
etc.