HP Reverb G2 uk release date?

So cheesed off HP got UK pricing wrong for UK.


When it was £552 to order from Germany or £661 to order from uk I thought sod that and pre-ordered from Germany. Money was taken right away .

Then HP adjusted UK price to £525 and I ordered that for a UK warranty (who knows what happens post Brexit) and cancelled my preorder with bestware.


Now this is not the the fault of the German company. They refunded.me the 580 euros......,...... But ingot £518 back after currency conversion. That is pretty much a copy of HLA I could have bought.

Oh well a few lessons learned on preorders from the continent.
 
Cancelled my my overly quick pre-order, Looks good but sacrificing way too many things over my current Index for a slight visual upgrade, And in reality, Pun not intended, It is slight -

1. No touch controllers, As it is a WMR headset it can only use WMR controllers and they are horrible.

2. Smaller FoV, Roughly 110' vs the Index's 130', That 20' makes a huge difference.

3. The G2 is 90Hz, The Index can go up to 144Hz, This also makes a huge difference to the feel of a game.

4. No fully adjustable headband.

5. Tracking, 4 x cameras can only do so much compared to dedicated external tracking hardware with a huge field of view.

I'll get it probably next January just to play around with but for my main VR HMD the Index will remain.
 
Cancelled my my overly quick pre-order, Looks good but sacrificing way too many things over my current Index for a slight visual upgrade, And in reality, Pun not intended, It is slight -

1. No touch controllers, As it is a WMR headset it can only use WMR controllers and they are horrible.

2. Smaller FoV, Roughly 110' vs the Index's 130', That 20' makes a huge difference.

3. The G2 is 90Hz, The Index can go up to 144Hz, This also makes a huge difference to the feel of a game.

4. No fully adjustable headband.

5. Tracking, 4 x cameras can only do so much compared to dedicated external tracking hardware with a huge field of view.

I'll get it probably next January just to play around with but for my main VR HMD the Index will remain.

I tried out a friend's Index a few weeks ago. It doesn't look as good as my G1 Reverb. He and I both use the HMD's for sim racing so the controller thing isn't a big deal to us. I didn't notice the FOV difference myself. From a visual standpoint, the Index should be a little *cheaper* than the Reverb. An argument could be made that the Index's controllers bring its value up to Reverb levels, but I don't see any justification for it to cost *more* than a Reverb.
 
Oculus is back in stock on Amazon. Resisting temptation to just jump in instead of waiting on the Reverb G2. I suspect my 61mm IPD will be a better match with the adjustable G2 though. Do we think the tracking and functionality of the controllers will be on par with the Rift S?
 
I tried out a friend's Index a few weeks ago. It doesn't look as good as my G1 Reverb. He and I both use the HMD's for sim racing so the controller thing isn't a big deal to us. I didn't notice the FOV difference myself. From a visual standpoint, the Index should be a little *cheaper* than the Reverb. An argument could be made that the Index's controllers bring its value up to Reverb levels, but I don't see any justification for it to cost *more* than a Reverb.

There's no escaping the hardware required for external tracking (and room space) and I suspect the Index will be better built, but I've not touched a VR headset before so I could be talking out my ass. Having never played a VR game yet, and mostly wanting this for Sim Racing, I don't think I'll miss the awesome looking Index controllers.
 
I don't see any justification for it to cost *more* than a Reverb.

Technically it doesn't i guess, the actual HMD itself is cheaper at 60 under the current promotional price which will probably rise to around £100 more. It would be interesting to have a breakdown of the component costs, but i can see parity in the prices. A couple of additional cams, 2 controllers, a cheaper mic, screens maybe cost more? HP's manufacturing perhaps running under valves costings.

I'll have both come the end of the day, so i look forward to making the comparison. I suspect they'll be a clear winner in terms of the things i mainly do with VR, but having both for very fun distractions i have with the Index controllers isn't something id like to be without.

I've not touched a VR headset before so I could be talking out my ass. Having never played a VR game yet, and mostly wanting this for Sim Racing

Wow, not even tried it. You're in for a heck of a ride:)
 
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I`m a sucker for new toys, but I have just got the Index, I`m also an owner of Rift, Rift S Vive Pro and now Index. I`ll probably end up getting one though however I would not pre order. The Index I feel is significant and noticable In sim racing over lesser FOV like Oculus and Vive Pro offerings. It might be only 20% but IMO it makes a significant difference with the world around your car. I feel much more comfortable with it and may stick rather than go back to my 130 degree surround triple setup. I`ll get it at some point unless something better comes along, It will be a hard one for that reason to choose above the Index for less FOV even though it would be nice for better resolution. I can see it being great for sitting in a virtual cinema watching movies.
 
The more I research this the more I worry the controller is going to let this down. The lack of capacitive touch and apparently poorer tracking than the Rift S have me worried. This will be my family's first experience with VR so I'm feeling that maybe I should put tracking and touch ahead of resolution (despite loving sim racing).
 
I noticed that the reverb has slightly smaller screens than the other headsets 2.89"/3.5". Is this a good or bad thing and will it make any difference to the experience or do they just use the lenses to compensate?
 
The more I research this the more I worry the controller is going to let this down. The lack of capacitive touch and apparently poorer tracking than the Rift S have me worried. This will be my family's first experience with VR so I'm feeling that maybe I should put tracking and touch ahead of resolution (despite loving sim racing).

Honestly if it's intended for general family use, get the Quest. I did, and everyone loves it. It doesn't quite cut it for sims for me in the long term (I still drive with it most days, so not unusable or anything). The freedom of wireless and the flexibility of using virtual desktop sets it apart from even the index for lots of fun family games.

Still have pre-ordered the G2, but don't regret buying the Quest one bit
 
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The capacitive features of touch are good for added immersion and gestures but don’t actually really come in to gameplay at all in any game I’ve played.

It seems these new wmr controllers, in addition to improved layout and ergonomics, have analogue trigger and grip vs the old wmr binary on/off and I imagine that goes a long way to giving you much of the effect of capacitive sensing. It would just require the slightest pressure rather than just a touch to achieve the same thing.

You would still be missing the touch sensing on face buttons and stick but I honestly don’t think it’s going to be a particularly big deal (that’s coming from a touch owner!).

I also wouldn’t get tied up worrying about tracking - from the specific tracking demo mrtv did it looks absolutely great, even doing a good job of tracking behind you out of sight of the cameras using the IMU (eg getting things out of a backpack etc)... the only time it struggles in that regard is if you hold the controllers still outside of the field of view for a time which is pretty unlikely during actual use. External lighthouse tracking is of course currently still better for completely avoiding occlusion but comes with an associated additional cost and complexity of setup vs inside out. Everything is a trade off in this life!

I still think the quest is a better choice for family, the ability to use it anywhere even away from the PC is huge... as is the ability to play wirelessly, but it won’t hold a candle to the G2 for sim racing.
 
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I noticed that the reverb has slightly smaller screens than the other headsets 2.89"/3.5". Is this a good or bad thing and will it make any difference to the experience or do they just use the lenses to compensate?

Neither inherently good or bad in my opinion. Much more important is the quality/suitability of the screen and the lens...
 
The capacitive features of touch are good for added immersion and gestures but don’t actually really come in to gameplay at all in any game I’ve played.

I still think the quest is a better choice for family, the ability to use it anywhere even away from the PC is huge... as is the ability to play wirelessly, but it won’t hold a candle to the G2 for sim racing.

I thought the capacitive touch was for sensing opening and closing of fingers for grabbing things such are robots in Robo Recall?

Honestly if it's intended for general family use, get the Quest. I did, and everyone loves it. It doesn't quite cut it for sims for me in the long term (I still drive with it most days, so not unusable or anything). The freedom of wireless and the flexibility of using virtual desktop sets it apart from even the index for lots of fun family games.

Still have pre-ordered the G2, but don't regret buying the Quest one bit

I would say my primary use case is Sim Racing and HL Alyx. My teen sons use cases would be things like Robo Recall, Beat Sabre, etc. I don't think the Quest is really up to Sim Racing and I worry the 72hz refresh might make me more susceptible to motion sickness. I guess I'm torn between the general compatibility and popularity of the the Rift S which should be OK if res-limited in racing and great for all the typical VR games and the G2 which should be great for sim racing but may be compromised in tracking/control for regular VR gaming. So it's either keep the G2 pre-order or cancel and get the Rift S.
 
The new G2 controllers are almost identical to the Oculus controllers. The review I saw said there were no problems with tracking, and for sim racing controller tracking is hardly used anyway. Going by the review, the only way youll get significantly better tracking is to get the index.

The key consideration is if youve got the hardware to run the G2 as it will be more demanding than the Rift S. And if you have the space around the pc to do roomscale games whilst tethered.
 
The biggest iss
The new G2 controllers are almost identical to the Oculus controllers.

The main difference is the lack of capacitive touch which is a huge step down. The sense of presence that the Touch and Index controller finger tracking adds is huge.

The key consideration is if youve got the hardware to run the G2 as it will be more demanding than the Rift S. And if you have the space around the pc to do roomscale games whilst tethered.

This is a huge issue. I'm finding with the Index that my superclocked EVGA 1080ti FTW3 - one of the fastest 1080ti's you can get - struggles at higher resolutions and refresh rates. I'm definitely feeling the need to upgrade, if only there was something decent to upgrade to at a reasonable price.
 
The new G2 controllers are almost identical to the Oculus controllers. The review I saw said there were no problems with tracking, and for sim racing controller tracking is hardly used anyway. Going by the review, the only way youll get significantly better tracking is to get the index.

The key consideration is if youve got the hardware to run the G2 as it will be more demanding than the Rift S. And if you have the space around the pc to do roomscale games whilst tethered.

Plenty of space. Price of the Index is out of budget though. Can't justify the price. So it's the Rift or the G2. I suspect I'll be fine with the G2 since I won't know what the Rift controls like, so I won't know what if anything I am missing. In terms of power, we have a 2070 Super right now, which we will likely trade for a 3070 Super or whatever they call it late this year early next.
 
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