Interesting to see what these graphics are like. i purposely cancelled the rift because i want the full VR experience. I also heard that neither screens are good enough really for reading text on your ship as well as seeing the track ahead. So my perhaps flawed logic was, well I'll be buying the next gen anyway...so why not get room experience now.
I am not entirely convinced Oculus will support a room experience. Something is fishy i think.
"The graphics" are like any regular game. It's the resolution you'll care about.
With specific references to "reading text on your ship" or "seeing the track ahead" I can only assume you're referring to Elite Dangerous and Project Cars (although Live For Speed is also an excellent racing game)
I address the point specifically this point in my Rift thread (https://forums.overclockers.co.uk/showthread.php?t=18726269) that the resolution of the consumer versions (over the Oculus Rift development kits) has finally got over the hump of resolution being an issue.
If you used the Oculus Rift DK2 for playing games, in my opinion, you had to KNOW the game to make it work. Reading menu items was a chore and unless you chose your track wisely (during the day, obviously marked corners) or new the intricate in cockpit menus inside-out; you were always going to have issues.
Today, I'd happily recommend that anyone pick up a Rift, or Vive, and play either of those games from the start in VR.
Every aspect is possible now and to say that you "can't read text" or "see the corners are coming" then that someone has either never actually tried the consumer versions, has bad eyesight, or has higher standards that most.
Yes, neither of them are 4K (I liken it to 720p, which I think is fair)
Yes, neither of them are perfect.
but picking up either headset and playing any Triple A title is a pleasure, and you're missing out.
Also, useless comments like "I am not entirely convinced Oculus will support a room experience" just confuse already well established things. Room scale is a game design choice and is determined by the choice of headset and room setup the game designer supports. The Oculus Rift DK2 supports room scale. You just had to get out your seat and walk! With the Oculus Touch they've already announced that it's coming with a second camera and it supports any physical positioning just like the Vive. There's nothing to be convinced about, you just have tried it.