Quakewars is definatley one, for all the hype they got about it being a bf2 killer and them pimping the fact it had no distance fog it was pretty laughable.
They had no distance fog so you could see further...BUT units would just pop into view,whereas in bf2 you had distance fog covering the units and they would appear when you got close enough.
Essentially both games had a different approach to distances presented in the game but really the same outcome, but splashdamage presented quake wars like you could see distant battles ongoing across the maps etc. Really as far as viewdistance was concerned it was worse than bf2 because units would just popup in front of your eyes.
They had no distance fog so you could see further...BUT units would just pop into view,whereas in bf2 you had distance fog covering the units and they would appear when you got close enough.
Essentially both games had a different approach to distances presented in the game but really the same outcome, but splashdamage presented quake wars like you could see distant battles ongoing across the maps etc. Really as far as viewdistance was concerned it was worse than bf2 because units would just popup in front of your eyes.