Caporegime
- Joined
- 8 Jul 2003
- Posts
- 30,063
- Location
- In a house
Pmsl at all those AAA titles, Sherlock Holmes, Speedball 2 etc... ![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
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Pmsl at all those AAA titles, Sherlock Holmes, Speedball 2 etc...![]()
What about hunting down an Aegia PPU card? Would that still work with an ATI GPU?
Don't think that works any more - pretty sure nVidia are being gay and locking out physx unless the main renderer is an nVidia card.
PhysX even on normal does ideally need dedicated PhysX hardware like a spare 9800GT (as the installer states during update installation) in the 2nd PCIE slot.
I found that...
...![]()
(PhysX on HIGH, 4xFSAA)
25-35fps in areas with smoke
60fps in all other areas
Only difference I see is that it adds smoke particles to the game, explosions look as they did before with same particles, batman's cape also waves around nicely like a cloth which is the same as it was without the patch...
...:![]()
(PhysX off, 4xFSAA)
60fps everywhere
BTW I use Vsync in this game.
So really all the patch seems to do for me is enabled smoke and halve the framerate
Fail!
The physx stuff on batman is kinda nice but as always they've had to gimp it so they don't lock out a moderate slice of their audience... which is also what for the most part is preventing that one "killer" hardware physics app from materializing.
I don't think Physx will ever take off in a big way. Nobody likes proprietary stuff that ties you into a hardware vendor for no good reason (yeah, also looking at you, Creative).
Slightly off-topic - got Mirror's Edge recently, and can't use the Physx features anyway! The game just moans that my graphics card doesn't support hardware physics (I have a 8800GTS 640MB), and if I choose to ignore the message and enable it anyway... the game just crashes at the same point very early in the game. This is with the latest driver and Physx package, and Physx GPU acceleration selected in the Nvidia control panel aswell. Daft.![]()
DX11 compute shaders should render [geddit] PhysX obselete from what I have read - just write the DX API to use forty shader engines to render smoke/destruction/etc.
Which is what Phsyx deserves - it's always been a tacky add on to squeeze more money from gamers from the get-go IMHO - the fact that games like Mirrors Edge will barely run on non-physx hardware is just stupid.
Let's hope Havok, or PhysX, I suppose it doesn't really mater, gets ported to OpenCL to run on any GPU soon.
Why is the GPU the one to do it? Why not a CPU core? Makes more sense to me.
wait for gtx300 then