IDEA for controller for FPS on a console

I'm confused by what you're suggesting but it seems to me that you're saying that if you point a gun upwards then your view changes. That's not the case - if I move my eyes (or my entire head) upwards then I see the sky, but if I just point a gun upwards then I could still be looking in the other direction.
 
Yes it can be done but it's nothing like holding a real gun.

If you point the gun down to look down the gun isn't pointing at the screen, unless the screen is attached to the gun somehow.


yes i see what you're saying. But the movement of the gun would be tracked to the movement on the screen. So when i look down with the gun (ie move the gun downwards) i see the ground in the game.

Possibly you would need to do a test beforehand to determine the tracking of the gun movement correlated with movement on the screen, maybe similar to joystick calibration utility but instead a tad more complicated. :D


I think this would only maybe be of benefit to those with large screen tvs maybe.
 
How about a giant ball you get inside with a projector which projects the TV image in 360 degrees view. The ball should be on rollers, similar to a mouse, so when you walk in the ball, this movement gets transfered to the computer/console. You could aim with a gun of sorts. Just an idea.
 
I'm confused by what you're suggesting but it seems to me that you're saying that if you point a gun upwards then your view changes. That's not the case - if I move my eyes (or my entire head) upwards then I see the sky, but if I just point a gun upwards then I could still be looking in the other direction.

for the sake of simplicity we should assume that wherever the gun aims, that is where you are looking basically.
 
yes i see what you're saying. But the movement of the gun would be tracked to the movement on the screen. So when i look down with the gun (ie move the gun downwards) i see the ground in the game.

Possibly you would need to do a test beforehand to determine the tracking of the gun movement correlated with movement on the screen, maybe similar to joystick calibration utility but instead a tad more complicated. :D


I think this would only maybe be of benefit to those with large screen tvs maybe.

Would it be possible to spin round in one direction multiple times?
 
Having it move the screen would not work, Kreeeee is quite right.

Think about it. If you want to turn 90 degrees clockwise, how would you move the controller? If you can answer that without me being able to pick out a glaring flaw I'll be impressed!

:Edit: ^ Exactly, the screen would have to be in sight at all times, thus would have to move according to where you aim your gun.

read my post about calibration. Why would the screen not be in sight at all times????

As long as calibration is setup correctly you should be able to look round 360 deg if you like.

This is in conjuction b)with the pedals (forwards and backwards)

and c) the 2 side movement buttons on the left and right side of the gun.

Obviously without b and c it is quite difficult. But with the combination of all 3 it is possible :)
 
Would it be possible to spin round in one direction multiple times?


not using the "gun movement" yes i can see where your going with that.

perhaps another button on the gun or on the pedals could do a 360 deg turn very quickly.

Obviously im just making this up as i go people. So dont be too critical ehh :)
 
Something you have to remember is that EVERYONE on a console is playing using the same controls, it's essentially a level playing field. I do find mouse and keyboard on the computer controls better than using a joypad but everyone is bound by the same controls. If one person can get really good using a pad then why can't everyone else?
 
im thinking about levels of immersion thats all. Would feel a lot more immersive to me using something akin to the method ive described.
 
Have you seen the new guncon? Its got 2 analogue sticks now as there is a free moving FPS game in Timecrisis 4, as well as the normal on rails type shooter. Ive been intrigued by how well this will work in the finished game, heard reports that it works well, but until i hear more im still abit unsure about it. As far as i know you can use the front stick to control movement and the rear one for moving the camera with the site moved by the gun. If it works well it would be cool if you could use it in other FPS games.
 
I dont know why it would not feel like using a gun because it would work exactly the same way you would aim a gun in real life. (ok maybe not EXACTLY heh)

Basically when you move the gun, the x--hair and your view moves. I dont see any alternative to that?
That's nothing like how it would work in reality, because we're tied to a fixed point with the TV/screen. It would be the equivalent of moving my gun in real-life, and having everything in the world tilt around to accomodate it.

Your idea confuses me. You say it's like PC gaming in that the gun's direction exactly relates to where your screen is looking, but then you (seem to) say it's more like a joystick method, where pointing the gun to the left (say) causes you to continually turn to the left. Which is it?

If it's the latter, then it's really no different to the method Wii FPS games use, just with a smaller bounding box. If it's the former, then you'll continually be pointing your gun off-screen to shoot people, which is completely unimmersive.

Really, if they've gotten Time Crisis 4 right, they've pretty much nailed FPS controls with them. Stick to move, gun to shoot, and second stick on the back of the gun to look with. Almost perfect.
 
That's nothing like how it would work in reality, because we're tied to a fixed point with the TV/screen. It would be the equivalent of moving my gun in real-life, and having everything in the world tilt around to accomodate it.

it would be limited functionality yep. For the kind of freedom you're talking about you'd need a VR headset probably. Unfortunately the price for the peripheral then sky rockets.

If it's the latter, then it's really no different to the method Wii FPS games use, just with a smaller bounding box.

it may well be, havent used the wii remote so ill take your work on it.
 
yes i see what you're saying. But the movement of the gun would be tracked to the movement on the screen. So when i look down with the gun (ie move the gun downwards) i see the ground in the game.

Possibly you would need to do a test beforehand to determine the tracking of the gun movement correlated with movement on the screen, maybe similar to joystick calibration utility but instead a tad more complicated. :D


I think this would only maybe be of benefit to those with large screen tvs maybe.

It still wouldn't feel right as you'd be looking forward whilst shooting downwards.

It sounds like you want the wii controls tbh.
 
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