Quoted for truth.
I don't mind so much using lower resolution to test CPU performance in games, that's fine.
A lot of truth in that ^^^ with that what i don't like is using lower graphics settings to test CPU performance, this is completely flawed, by turning down image quality settings you're reducing Draw Distances, Streamed shadows and lighting, object streaming..... all these things depend on CPU performance, you reduce them or turn them off by reducing graphics setting, what a reviewer who does that is actually doing is off loading the work from the CPU onto the GPU, its no different from looking up at the sky to test your CPU performance and looking at the jungle, in the sky there is nothing for the CPU to do, on a landscape devoid post processing the CPU has little to do, in that way you can make a dual core Pentium look just as good for gaming as an i3 or and i5 or even an i7.
I sort of agree with you.
Reducing graphics settings the idea of what they doing is to try and prevent the GPU been a bottleneck and making the CPU a bottleneck instead, but its false.
All they need to do is find games that are naturally cpu bottlenecked, they not that hard to find, but the problem is the reviewers are stuck testing a narrow range of games and it seems only want to keep using those same games.
They need to use resolutions that are expected for a player to use such as 1080p, 1440 and maybe 720p and also 4k. So those 4 resolutions. But if they testing 720p then that should also be tested on the expected hardware so e.g. say a gtx 1050 and a i3 cp, and again on top of that if they tetsing an i3, they should be using a motherboard fitting for the cpu and make sure the TDP limit is not overridden etc for a non o/c sku.
So games like
witcher 3
crysis 3
doom
typically GPU limited and will be optimised for max cores (although doesnt mean max cores will always be faster just that they will be utilised better).
Games like
lightning returns
tales of zesteria
many non AAA titles
Will usually only utilise 1 or 2 cores, and on top of that not be optimised well so often are cpu bottlenecked vs gpu bottlenecked.
Sometimes there is games that use all cores "and" can be cpu bottlenecked such as FF15, in those cases cpus like threadrippers can be really good for those games, although on FF15 my 6 core 4.8ghz coffeelake outperforms a 3.6ghz 8 core ryzen as well as a 4.3ghz 4 core 7700k (extra 4 logical threads useless). However a 16 core threadripper I know is pretty sweet for FF15, likewise with 16 core xeon. My 4670k was stuttering with FF15, my 8600k doesnt, my 8600k stutters with 6 cores at stock clocks, but stutter free at 4.8ghz. So I know from that test 50% more cores than my haswell at 700mhz lower clocks, it is still bottlenecked.