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Idiotic CPU reviewers rant thread........

Because it's more efficient? Why would you want to run code in the background (also using other system resources) just so you can make some of your extra cores light up?

I doubt it is more efficient. There is no reason for it being more efficient. Actually, it may be way less efficient.
 
Yes.

Testing at 1080P with a GTX 1080TI is perfectly valid, back in 2012 they used to test at 720P, notice the Crysis 3 CPU test i put up is 720P, but also notice its with Very High "VH" settings, because those guys understand that if you reduce the settings you reduce the work the CPU needs to do.

Today, with cards as powerful as the 1080TI 1080P is the new 720P, but it doesn't really matter, 720P if you like just as long as the Graphics settings are as high as they will go.

Let me say something here.

In the Digital Foundry CPU review the 7600K maxed out at 270 FPS, the Ryzen 1600X at 240 FPS, this while looking at the sky, there are too many who would take an empty scene like that and call it the difference in the true performance of those two CPU's.
I call that completely idiotic. when looking at the jungle, with all the Soft Body Physics, Streamed Shading/Lighting, Long Draw Distance.... the 7600K dropped to 70 FPS, the Ryzen 1600X to 130 FPS, almost double the performance, that to me is the actual difference in performance between these two CPU's, not because the Ryzen CPU is faster 'which to some reviewers would be a very controversial claim to make' but because in that scene the 7600K is working for all its got and its out of CPU, the Ryzen 1600X very probably also it but it is able to perform at almost twice the 7600K's limit, that makes it that much faster.
Its an accurate representation of the comparison.

This does translate to real life gaming, that is a real scene in the game and with my 1070, which as you knowing owning your own is a very high performance GPU... was utterly strangled by my 4.5Ghz Haswell in almost everything, often to the point of stuttering with the GPU down clocking into power saving states it was that strangled and yet the Ryzen CPU i have now, despite the 500Mhz clock deficit allows my GPU to stretch its legs and gaming is now buttery smooth.

That for me was the proof in the pudding.

Here is another problem, the majority of gamers play with vsync on and capped framerates and on top of that on 60hz screens.

I bet they benchmark nearly always using with gysnc and freesync as well. The performance impact of those I expect can be significant. I legit feel the big benchmarkers with their high end stuff are coming more and more detached from the average gamer.

So normally if 60fps cannot be maintained with vsync the game will jump down to 30fps, but with gsync it would still run as fast as it can so maybe 55fps, and the performance data will look very different.
 
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Does this mean that the antivirus doesn't scan all the game files which are loaded whilst gaming?
The described by you compromises just prove the point - they exist because of lack of sufficient resources, in the case more cores. Give people more cores and let them use their software at all times.

They will scan when loading the game, but only once on various a/v, most a/v will cache a second access and remember the previous scan result.

What they wont do is start things like scheduled scans whilst a full screen app is running, or any 3D accelerated app (So should also recognise windowed games).

Also many a/v now more intelligently wont scan every "read" file, normally its just writes and maybe executables, meaning scanning during a game will be low to non existant.

For reference my desktop has no always on a/v installed. I see it in the modern era as pointless. I do have anti exploit, and a hardened OS + hardened browser. (see my post in the windows security thread). I also have a on demand a/v I can manually run every now and then.
 
witcher 3 and crysis are both optimised games that will use all cores. They both high budget titles and fall into that exception bracket. I can understand why you struggling to think of a title thats not multi core tho because the reviewers usually dont touch them :)

My point was that you can prove anything (even in a great threaded game) if you want to or you don't care/don't have enough experience to test something properly. :)
 
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