IL-2 Sturmovik: Cliffs of Dover Anounnced with 128 player multiplayer

Was there a promised date/schedule for SDK?

Promised? of course not, planned, yes: http://forum.1cpublishing.eu/showthread.php?p=292905#post292905

Like I said, just another failed expectation given by Luthier, I'm well aware of slippage and that things go wrong, what I cannot condone is the continual posting of arbitary deadlines that just get missed again and again, why bother ever giving even a rough schedule? It's retarded, say when and if it gets finished and be done with it.

Posted March 6th 2011

Luthier said:
Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

Posted 17th October 2011

Luthier said:
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

Posted 9th May 2011

Luthier said:
It would obviously be unbelievably dumb for us to abandon CoD half-finished and to expect any kind of a success with a sequel (which is what the screenshots are from). Our future success depends on making customers like you happy.

Well, from what I've been reading we've been left with, amongst other issues, allied fighters that cannot fly through cloud due to engine issues, silent hits on Hurricanes, no chance whatsoever of playing if you're running W8 and what seems ike a good chance of launcher crashes if the game even launches for you. Not that I'd actually know, I've only played with the final patch for about ten minutes due to time constraints :(
 
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PRiorities, pipeline, near future... -these are very ambiguous words (purposefully chosen by Luthier no doubt). Not broken promises as such. SDK may still be a priority in the pipeline for the near future :)

Yes, I already said it wasn't a promise didn't I? Please, quit trying to make out I said something I didn't.

Last patch did leave a lot of issues unresolved, but altogether the game is VERY playable atm, international Il2:ClOD championship "Gladiotors" (that is in the closing stages already) can testify to that. It went through very smoothly, without any Launcher.exe problems during duels that sometimes went on for 1.5 hours at a time. (http://ru.twitch.tv/gruztv2 , http://ru.twitch.tv/dip78/videos )

I personally, having flown CLoD, now find Il2:1946 FM to be crude - the crazy stall fights with planes that are far too forgiving,light and sensitive are not what CLoD is about. Ballistics in CLoD are on a different level as well (while not as good as ROF's has become lately).

RoF is my main game for now, but if I had to switch, I would definitely overlook old Il2 and War Thunder and go for CloD. In fact, if I preferred WW2 planes, I would switch already

As for content- il2 was just as bland, boring and lifeless, it was its community that made the missions/campaigns/wars. CLOD as a platform is immense - it has more models of different types of fence than RoF has models put together), scripts and triggers can do stuff that is impossible in old Il2, it can run more than a couple of AI units in multipalyer missions (unlike RoF), it is nowhere near as limiting to simultaneous unit numbers as RoF, it has FUll Mission Editor that while can create very complex missions with alternative branchings of events is still easy to pick up and start using (unlike RoF again), etc... So it STILL has the potential to grow, now that the final patch is out, only this growth now depends on community.

Summatively, I look to CLoDs future with optimism :)

Good for you, I don't. It'll take something immense as a sequel (and who knows when and if that'll ever get released) to make a lot of people ever spend money on another 1C Maddox Games product again.
 
Again, please point out where I said promise, schedules slip as I have already stated and before you argue about my use of the term schedule go look it up, you might also like to note that Luthier did specifically state timescales, ie; a few months out.
 
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You didn't say promise, I'm not going to argue about your use of the term schedule or Luthier's "few months". I shouldn't have gone personal with my previous posts- I apologise.

I was just about to come in here and say that we were having a pointless argument and apologise for getting petty so you have my apologies too :)

See you in the skies sometime :)
 
Random user who doesn't even play the sim comes in and fixes the W8 issue in under a day, really does not inspire confidence in the devs whatsoever.
 
No, it doesn't and why would they waste time updating someone else's product, cliffs is dead in the water, get over it. Battle of Stalingrad due 2014.
 
You've read that wrong, it wasn't meant to be a dig or offensive. Merely stating that cliffs is dead and you need to stop expecting it to get further work. My apologies if it read badly.
 
Not really, I fully expect that cliffs content will be available (just like IL2 content is available in all in's sequels) in the new Battle of Stalingrad and will see improvements via proxy as it were.
 
no one should buy a game without reading reviews- I wont either ;)

BUT!!! It's IL2 in name only now - RoF gfx engine, RoF physics, RoF people at the head. So dont judge them by CLoD, judge them by RoF ;)

The huge question is how ROF engine wil cope with monstrous ground war that was Stalingrad. THey do say that engine will evolve, but...
Making a few assumptions there aren't you?
 
It will be ROF engine, no assumption there : http://forum.il2sturmovik.net/index.php?showtopic=31

And BlackSIx already confirmed that An.Petrovich (th guy who coded AFM for LockON's Su25, and in part DCS Ka50 as well as all of RoF's physics) is in charge of BOS physics again -no need to assume again :)

Ahhh, nice. Didn't see that the FAQ had been posted when I looked yesterday, can't say I'm overly impressed though, I've never realy liked RoF much :(

Such a waste too.
 
Think that got removed in one of the very first patches, also, what details? It's a steam game, you just need to log into steam.
 
It's still being (slowly) developed by Team Fusion and is certainly better than it was, lots of stuff slated to be added in the next update from what I can see too. Last time I played there was a small online crowd but it was alive. Still worth picking up if you fancy it, I've seen it for under a fiver fairly often.

TeamFusion forum with all the updates and discussion is here:

http://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=91
 
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