Important Information to those that playing a MODDED Skyrim Special Edition !

I did try that first. SKSE site says:
Current SE build 2.0.20 (runtime 1.5.97): 7z archive

This is a preliminary build of SKSE64 with support for Skyrim SE 1.6.318, aka the Anniversary Edition.
But when I try and launch skse64_loader it says

You are using a newer version of Skyrim that this version of SKSE64 supports.
But it is definitely v. 1.6.318 (AE). I had hundreds of mods years ago but this is a clean install of AE. Not working with AE now though. I've watched the videos etc. not sure why it is not working. Might just have to downgrade.

That part is for the link below, not the one you posted and downloaded. Here is the full message (not sure why they don't use dividers to make it easier to see what is what though):
This is a preliminary build of SKSE64 with support for Skyrim SE 1.6.318, aka the Anniversary Edition. The plugin manager has been updated with a new versioning system to handle post-AE plugins. If you are a plugin developer, please read PluginAPI.h for the breaking change regarding how plugins report their versions and compatibility with different runtimes.
If you have an existing mod setup on pre-AE that you would like to keep working, this is not a sign that you should upgrade and start using this version of SKSE. However, if you have already upgraded to AE and are feeling adventurous, then try this out.

Preliminary AE build 2.1.2 (runtime 1.6.318): 7z archive

So the link you clicked on is for the SSE edition yes, but the wording below is for the next link, which is for the AE version.

But yeah, their website has much to wish for in regard to the layout, but at least it is there. :)
 
That part is for the link below, not the one you posted and downloaded. Here is the full message (not sure why they don't use dividers to make it easier to see what is what though):


So the link you clicked on is for the SSE edition yes, but the wording below is for the next link, which is for the AE version.

But yeah, their website has much to wish for in regard to the layout, but at least it is there. :)
Oh my goodness thank you for that. I completely missed that on their site! Good call! Cheers for that.

I am feeling adventurous...
 
Unfortunately I just clicked upgrade and now even with no mods loaded my save won't load. Just black screen with music.
Started a new character in survival mode to see if it keeps my attention.
 
Unfortunately I just clicked upgrade and now even with no mods loaded my save won't load. Just black screen with music.
Started a new character in survival mode to see if it keeps my attention.

As I mentioned a few posts earlier. Use the below mod and you can revert your AE version to the old SE version without problem and continue with your modded game.

Unoffical Skyrim Special Edition Downgrade Patcher over at Nexus will revert it back, and I have used it so can confirm that it does work.
 
Is this the best gameworld ever?

I thought the Witcher was while I was playing it but it's much darker by comparison (until Blood & Wine anyway). Just wandering around Skyrim is so wonderful. It is a joy. It is so good to be back.
 
If you modded it, would you mind sharing your mod list for reference/suggestions ? :p

Last time I played Skyrim I had about 50 mods but this time I did a fresh install and just started it vanilla, I don't want to alter it too much...yet. Amazed at how good it still looks.

Except for extra Carry Capacity! Slowing to a crawl just because I picked up a spoon was wrecking my head!
 
I've only started with a few mods:

2K textures
Static mesh improvement
Caliente's beautiful bodies
More killmoves for all weapon types
Realistic conversations

Must . . . not . . . massively over-mod the game . . . yet
 
Depends on your mods, of course, plus your attitude to them. Given the attitude of most people who describe their game as "heavily modded" then I'm willing to bet money that the answer from them is: "of course not". It's vanilla plus some extra quests and items.

And my install is causing issues again. When I installed AE the game would crash for ANY save game as soon as I fast-travelled to Whiterun, or entered the door via the slow route. Disabling all the mods (about twenty from Nexus, Creation Club and me) made no difference. So I uninstalled and reinstalled and all was great. Until my new character was about level 25 and then the same thing happened. I was sleeping in Whiterun (in the open via a self-made mod which puts in a camp bed) and I found that any interval of sleep over seven hours triggered the crash. It's clear that a mod (or the game) is trying to do something via a script activated by something like game time passed, and it's conflicting with something else. But it only happens in Whiterun. I wouldn't care too much much, but all my smithing stuff is in there.
 
The only Mod I cannot get working on Anniversary Edition is SkyUI - which would be great (I love Skyrim but the generic inventory menu is pretty poor)

It's installed and enabled in Vortex
It's up to date
I ran LOOT to optimise the load order
12 other Mods are all working fine

It should be working but it just does not appear at all in game. Any ideas? Cheers.
 
The only Mod I cannot get working on Anniversary Edition is SkyUI - which would be great (I love Skyrim but the generic inventory menu is pretty poor)

It's installed and enabled in Vortex
It's up to date
I ran LOOT to optimise the load order
12 other Mods are all working fine

It should be working but it just does not appear at all in game. Any ideas? Cheers.

Yeah, even if the SKSE team has a SKSE64 patch out for AE [Preliminary AE build 2.1.3 (runtime 1.6.323)], it still a work in progress. Having a look at the SkyUI mod page and just reading a couple posts there is others that having issue with SkyUI as well, so you not alone. You can either just bare with it, wait until the SKSE team have been able to produce a better patch or downgrade to the SSE version and continue playing ?
 
SKSE64 has been patched again to follow the new patch for Skyrim AE. You may need to reinstall SkyUI. But that should fix it. Obviously, if you open the mods page in the game that will **** SkyUI so you will deffo have to reinstall after that.
 
Got it, when you search for SkyUI on Nexus it gives you v. 5.1 but you need 5.2. Had to find it via google rather than on Nexus's own site. Working now. So much better than the original menu.
 
Help! I'm trapped in a dungeon. Just cleared Ysgramor's Tomb at the end of Companions Glory of the Dead, but every time I try to leave it CTD.

I've tried going back to several different saves but it always crashes every time I try to open a door to leave. I've tried both exits, it crashes 100% of the time.

I only have nine Mods so far and nothing major or massive and have used LOOT so the load order is fine. It wasn't crashing previously and was fine for the previous 100 hours or so apart from a few random CTDs. But this is every time I open a door to try to leave.

How do I get out?
 
Help! I'm trapped in a dungeon. Just cleared Ysgramor's Tomb at the end of Companions Glory of the Dead, but every time I try to leave it CTD.

I've tried going back to several different saves but it always crashes every time I try to open a door to leave. I've tried both exits, it crashes 100% of the time.

I only have nine Mods so far and nothing major or massive and have used LOOT so the load order is fine. It wasn't crashing previously and was fine for the previous 100 hours or so apart from a few random CTDs. But this is every time I open a door to try to leave.

How do I get out?

Tried it without the mods?
 
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