I remember there was achievements in GRAW 1 to get to the very top of the online leaderboard lol.
Yea I remember that one lol, and people who had that game like a week before release -.-
I remember there was achievements in GRAW 1 to get to the very top of the online leaderboard lol.
I was playing Fallout: NV last night, trying to blast though it quickly as I couldn't be arsed putting in another 200 hours like I did Fallout 3 and then I realized it had become more like hard work and so gave up on trying to 100% it. Theres so much to play now a days its simply not worth trying to chase every single achivement, especially those were you have to play it in a less enjoyable way. For example in NV theres achievements for different weapon styles and I got the Sword one and then thought "well now I have to change weapon to get the others... but hang on a second I WANT to keep using my swords... **** the achievements!" lol.
That's a bad example IMO. FO:NV rewards multiple playthroughs with multiple character types.
yeah fair enough but to an already massive game thats still quite a time commitement. Just trying to show that sometimes achievements can seem like hard work rather than adding to the experience.
Multiple play throughs shouldn't really be used with games this big IMO.
If you want the achivements...
I'm sure you can find a list of easy games that you can scam some easy 1000s out of.
I want achievement points to add to the experience of games I'm interested in. Numerous games implement there achievements well without resorting to cheap tactics.
It depends on the game. An RPG inherently includes numerous paths and choices, so it makes sense that the achievements will reflect this.
My biggest gripe is that you can complete a game and only get 150G-200G for it. Every other achievement is wrapped up in Mulitplayer or other random things.