Definitely give it a try with the non-default codec. The default codec produces really big files and performs terribly - something like Lagarith Losselss YUV12 is a lot better - there's also some good multithreading options and stuff you can turn on which help further.
Thanks. I'll check that out and will probably upload another example. I did record the lagarith codec as part of my comparison video a few days ago, though in the end I had so many examples that I felt it was too many (I had 6 for Mirillis alone). In the end I decided to restart afresh.

Be aware too that especially for the "big file size" cases you hard-drive will make a big difference to performance (if it can't write fast enough to the drive you end up with choppy performance, or video, or both) - the formats which write compressed like ShadowPlay don't have as much of a problem with the disk
I'm using an ssd.
I think it's a hard game to get looking near perfect; I recently watched Gopher's Clear Sky and Shadow of Chernobyl playthroughs, and even though they are relatively recent works (CS in particular), there are quite similar in appearance to mine re : blocky artifacts. Having said that, it seems to be quite improved (in particular the DSR videos).
When going about the editing process, I find that adding in too much brightness tends to make it a bit worse. It seems to highlight it more.
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