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Infiltrator: GTX 680-Powered Unreal Engine 4 Tech Demo Unveiled

IIRC, the Samaritan demo was on a single 680 and also looked good but this just looks so much better. I guess with a fully optimised engine, there is no reason why we can't have those effects and all on a single high end GPU.

I look forward to seeing the Unreal Engine 4 in a game :)

me too :o. fortnite the game doesn't interest me... but i might get it for the engine
 
IIRC, the Samaritan demo was on a single 680 and also looked good but this just looks so much better. I guess with a fully optimised engine, there is no reason why we can't have those effects and all on a single high end GPU.

I look forward to seeing the Unreal Engine 4 in a game :)

The samaritan was on 3x 580s and was running on the Unreal 3 engine.
 
Samaritan was done on trisli 580's when first released,
then on a single 680 :)

http://www.geforce.com/whats-new/ar...-running-on-next-generation-nvidia-kepler-gpu

Today GDC 2012 is upon us, and once again Epic has shown the Samaritan demo, but this time with a twist - instead of three GeForce GTX 580s, the demo was shown running on a single next generation NVIDIA graphics card.

Let's not forget that they've "optimize the code" in the mean time and instead of 4xMSAA used FXAA.
 
I can't help but think this is the video equivalent of a bullshot.

A bullshot is a screenshot claiming to be taken "in-engine" or "in-game" but has either been passed through an unnatural amount of postprocessing or photoshopped or the game scene has been recreated & tarted up with LuxRender or something.

I'm sure there are things you can do for video as well. Gonna have to ask Rroff or someone to come up with theories on how though.

I wouldn't want to say for sure, usually stuff like this is exported to say maya and rendered offline but one of the highlights of the latest incarnation of the unreal engine is Dynamic Reflection Shadows (Image Based Reflections) which in the video are behaving like the design reference describes them - which is different to what you'd see if it was being rendered by something like lux or mental ray, etc. (you'd have to purposefully retool them with considerable work to produce the "hacked up" type nature used in a game engine when they natively render the effect in a different manner and at higher quality even with fast approximate settings).
 
Samaritan was done on trisli 580's when first released,
then on a single 680 :)

http://www.geforce.com/whats-new/ar...-running-on-next-generation-nvidia-kepler-gpu

Today GDC 2012 is upon us, and once again Epic has shown the Samaritan demo, but this time with a twist - instead of three GeForce GTX 580s, the demo was shown running on a single next generation NVIDIA graphics card.

IIRC,there were some differences between the two demoes. I think the AA used was different. I could be wrong.

Edit!!

Let's not forget that they've "optimize the code" in the mean time and instead of 4xMSAA used FXAA.

This.
 
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