It's just getting a new title:
DX 12
U WOT M8?
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It's just getting a new title:
DX 12
It was intended to only work for a handful of cards, be in beta for its full existence to have ready made excuses at hand and be implemented into games that really don't need it. So yep, you're right![]()
The deficit is a fair whack more than 20%.
Mantle still will be the better option for PC gamers.
Mantle did exactly what it was intended to do
I won't get into a post war about % difference as You can slice and dice resolution vs frame rate debate all day long and don't own either console. what I will say is that the gap as it is now will close due to the software changes Microsoft are going to make. No doubt Sony will be tweaking their toolset as well.
I don't understand how DX12 is going to make any difference to Xbone, they already have a custom low-level API as all consoles have always had.
Mantle still will be the better option for PC gamers.
As far as this goes, I applaud AMD for Mantle and can easily see the benefit it gives AMD users and it would be great to see similar benefits for all games that feature DX12, regardless of GPU vendor.
I also hope dx12 can give same benefits that Mantle as given me. Am also interested in the battle between the twowill dx12 over take and mantle will die out? Or will Mantle continue to play a big part for AMD users? Or will Mantle open up and take on dx12 head to head.
It's all very interesting tbh.
Only time will tell, the good thing is rhat dx12 is avaliable to both amd and nvidia
heterogeneous Uniform Memory Access (hUMA) is the next stage for Mantle.
CPU and Discrete GPU will no longer be treated as separate rendering units, what was rendered in Serial on the CPU can then be rendered in Parallel on the GPU.
So for example traditional CPU Physics (Nividia CPU PhysX / Bullet / Havoc) can be can be done on the GPU instead.