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Intel: DirectX 12 yields big gains on tablets, other thermally constrained devices

It was intended to only work for a handful of cards, be in beta for its full existence to have ready made excuses at hand and be implemented into games that really don't need it. So yep, you're right :)

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The deficit is a fair whack more than 20%.

I won't get into a post war about % difference as You can slice and dice resolution vs frame rate debate all day long and don't own either console. what I will say is that the gap as it is now will close due to the software changes Microsoft are going to make. No doubt Sony will be tweaking their toolset as well.
 
I won't get into a post war about % difference as You can slice and dice resolution vs frame rate debate all day long and don't own either console. what I will say is that the gap as it is now will close due to the software changes Microsoft are going to make. No doubt Sony will be tweaking their toolset as well.

You'll excuse me if I don't believe you.

The PS4's still got a much higher performance potential due to a far souped up GPU.
 
I don't understand how DX12 is going to make any difference to Xbone, they already have a custom low-level API as all consoles have always had.
 
So in a desktop PC, where power throttling constraints are basically unlimited.... This will either free up the CPU a bit or increase FPS if your CPU is bottlenecking the system.
 
I don't understand how DX12 is going to make any difference to Xbone, they already have a custom low-level API as all consoles have always had.

The XBox One's is just poor, so the PS4 has an inflated lead, that inflated lead will go.

But then there's still the gulf of physical GPU differences.
 
Mantle still will be the better option for PC gamers.

For AMD users yes, Mantle has the advantage of being a specific API designed for GCN GPU's, it is direct to metal and is fully programmable.

DX12 still need needs to emulate a commonality between GPU's, it has an extra execution layer.

DX12 is what Mantle would have been had Intel and Nvidia had taken it up.

Whether or not DX12 is Mantle under another name is debatable even if Microsoft say "its entirely ours", IMO that would be PR, a face saving exercise like saying "we have been working on DX12 since long before Mantle" as they did.

DX12 (Dubbed as) was announced shortly before Mantle was released, it was only meat to be for the X-Box One to help it catch up with the PS4 which has a much more powerful version of the GPU in it.

It was not until after Mantle that Microsoft got very noisy about DX12 for the PC.

DX12 is not Mantle by name but Mantle at least in part by design, the X-Box One has the same GCN architecture in it that you and I run in our Desktops.
Microsoft didn't just design an API for it entirely on their own, AMD will have played a very important part in it if not took the lead, and they had already been working on the technology to make DX12 for the X-Box One and for about 2 years, Mantle.

I think it would be extremely naive to think there is nothing of Mantle in DX12
 
Give it a rest with the baiting posts please guys.

As far as this goes, I applaud AMD for Mantle and can easily see the benefit it gives AMD users and it would be great to see similar benefits for all games that feature DX12, regardless of GPU vendor.
 
I also hope dx12 can give same benefits that Mantle as given me. Am also interested in the battle between the two :D will dx12 over take and mantle will die out? Or will Mantle continue to play a big part for AMD users? Or will Mantle open up and take on dx12 head to head.

It's all very interesting tbh.
 
I also hope dx12 can give same benefits that Mantle as given me. Am also interested in the battle between the two :D will dx12 over take and mantle will die out? Or will Mantle continue to play a big part for AMD users? Or will Mantle open up and take on dx12 head to head.

It's all very interesting tbh.

Only time will tell, the good thing is rhat dx12 is avaliable to both amd and nvidia
 
I cant see mantle dying out as mantle 2 is already planed and due to the fact its for GCN GPU's it should be more efficient than DX 12 for AMD cards.
Did mantle spark DX12 and is basicaly the same? who knows for sure tbh, the same question could well be asked is mantle quite like sonds PS to the metal api and end of the day i dont think it really matters as long as we all gain right?
 
Only time will tell, the good thing is rhat dx12 is avaliable to both amd and nvidia

Absolutely. Anyone with a modern GPU will benefit from DX12 and those with AMD will benefit from both. Not sure if Mantle will still be going strong in a few years but time will tell.
 
heterogeneous Uniform Memory Access (hUMA) is the next stage for Mantle.

CPU and Discrete GPU will no longer be treated as separate rendering units, what was rendered in Serial on the CPU can then be rendered in Parallel on the GPU.

So for example traditional CPU Physics (Nividia CPU PhysX / Bullet / Havoc) can be can be done on the GPU instead.
 
heterogeneous Uniform Memory Access (hUMA) is the next stage for Mantle.

CPU and Discrete GPU will no longer be treated as separate rendering units, what was rendered in Serial on the CPU can then be rendered in Parallel on the GPU.

So for example traditional CPU Physics (Nividia CPU PhysX / Bullet / Havoc) can be can be done on the GPU instead.

Coming out of beta should be the next stage for mantle. :rolleyes:
 
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