Off memory only 2 games I recall loading high res textures only at 4K even when you select ultra/highest settings in a res below 4K, Hogwarts and the other one I don't remember but it probably was unimportant enough to not remember anyway
As for 4K vs 1440, well outside of those rare "quirky" situations...
3440x1440 - DLAA + Frame Gen
3440x1440 - DLSS Quality + Frame Gen
5160x2160 - DLSS Performance + Frame Gen
Full IMGsli with other scenes:
Temporally they are all super stable in motion and you can't zoom in 400% in motion anyway to pixel peep so the whole "it's just a screenshot" line doesn't fly with stuff like this.
Look at the framerates. At the upper end of the GPU scale sure, it's all trivial and you use what you think looks best, but....
... You literally have to zoom in hundreds of % to see the small differences between 1440 and 4K in one of the highest fidelity games out on PC right now using the latest in engine technology. Plus, DLSS+1440 example generally seem to retain the best overall detail with DLAA only really pulling ahead in some areas like the shadow of the net curtain in the diner where DLSS can't quite hit those shadow details, elsewhere DLSS 1440 retains a bit more detail but overall DLSS whether Quality or Performance has the better AA in other areas, notice the DLAA shots have slightly more jaggies if you zoom in about ~400% than the DLSS slides?
Also, playing with a controller on these games I've discovered that any 4K mouse latency introduction from path tracing at this sort of res is completely gone as controllers don't have this problem so just flick to 4K if desired, even use DLAA/DLSS with frame gen and simply enjoy slick visuals and performance lol.
I think I have discovered the ideal balance between what input devices to play with in certain genres of games vs the engine tech they now.
So really my finding is that the best performance is 1440 with DLSS Quality, but if you can afford the fps and potential VRAM cost of rendering at 4K with DLSS Performance, then go for it.