thistoo much grind
Deep Rock.
I agree with this, my son plays Subnautica and whilst I worry a bit that he won't really understand the 'metagame' (using resources in the most efficient way rather than 'wasting' stuff), the whole game is built around the survival/looting/crafting concept, so it feels natural. As you say, having plentiful resources helps.As some others have posted, it depends how it is implemented.
Where it's one of the core mechanics driving the game (and done well), then I have no problem with it, e.g. you've listed Subnautica, but the whole point of the game is that you're stranded on an alien planet with no resources - it makes sense that the majority of the game revolves around collecting and building what you need to escape. The crafting (and need for new resources) also drives the need to explore deeper (and so unlock more of the storyline). It also helps that it's not particularly grindy - basic resources are everywhere, and easy to get, none of this "chop down 48 million trees just to build a basic shelter", and even the end-game resources are relatively plentiful when you can actually reach the correct areas.
Compare that to e.g. Cyberpunk (which I loved), and the game wouldn't really have been any different if there was only basic weapon/armour modding.
As featured in the TLOU, and making absolutely no sense whatsoever.Doesn't bother me but i hate item durability crowbar that breaks after clubbing ten mushy zombies fuuuuuuuuu.
A good example of contrived crafting I think was Far Cry 3 or 4(?) can't remember exactly which FC game. You had to go around skinning animals so you could craft a bigger wallet to hold more cash. Yeah, because the amount of cash you can carry is totally dependent on how big your wallet is. Why can't I just ditch the wallet and fit more notes in my pockets? I'm out in the middle of nowhere with loads of goons trying to shoot me, animals trying to eat me, but when I get out of here Imma walk in da club flashing this new leather wallet and they'll be falling at ma feet, baby....
I'm not sure how much it really makes sense in post-apoc games, either.pretty sure it was 3.
another perfect example of bad crafting implementation, i can get an mp5 from a vending machine but apparently nobody sells rucksacks, bandoliers or holsters. if i lose said mp5 then i can just pick up another one from said vending machine for free.
on the subject of which, said vending machine mp5 will work flawlessly, 100% of the time, will never jam even when fed ammo that was just lying in the dirt or covered in blood from the pockets of some dude who also presumably found his ammo lying on the ground somewhere.
but then i'm probably in the minority that enjoyed that aspect of fc2, and indeed the ammo crafting side of fallout (because that at least makes sense thematically)
I'm not sure how much it really makes sense in post-apoc games, either.
In general anything useful would have been scavenged almost immediately.
After 20, 50, 100 years or whatever, there wouldn't be anything useful left to scavenge. There would be a bunch of unusable junk, heavily deteriorated. Maybe if you're lucky some re-start of industrial production, but there wouldn't be crafting materials just lying around that you could use for anything complex. That would be long gone. Scavenged by the first survivors or rotted away.
The only stuff left would be in the highly irradiated areas where people feared to go. And after enough time had passed for those areas to become safe, their contents probably wouldn't be in great condition.
So yeah, I'm just not sure how much sense scavenging makes. Especially when in most games there are resources literally strewn across the whole map, just waiting for the player to pick them up. Lol, no. That's not happening in any reality.
The only thing I am fed up with at the moment, is every other game being a battle royale.
Why can't I just ditch the wallet and fit more notes in my pockets? I'm out in the middle of nowhere with loads of goons trying to shoot me, animals trying to eat me, but when I get out of here Imma walk in da club flashing this new leather wallet and they'll be falling at ma feet, baby....
Technically the gun customisation could be called crafting as you have to pick up guns with the various attachments prior to being able to add them to any weaponCrysis 1-3 remastered should be available soon. No crafting there
It's a great concept but very rarely done well. It's being used more and more to try and keep people spending money on micro-transactions.
Technically the gun customisation could be called crafting as you have to pick up guns with the various attachments prior to being able to add them to any weapon
Which makes me think that the nanosuit has pockets...