Melmac you are woefully lacking any personal experience or knowledge on the subject. People in this post have proven you assertion incorrect if you had just read their post before replying or just edit your post to make a correction I would have understood. Tragic really.
That is what rebranding does. You are again, incorrect and haven't written in a way that shows you understand the subject you're so vehemently against.
As to the last part of your post. FS2 is about the implementation of HDR (yes there are others but this is the biggest difference between them). AMD will have developers use their method. I've said that in my prior post.
FS monitors already have low latency and already offers LFC. Did you really believe that monitors that offer FS didn't have those 2 things until FS2? LOL, wow.
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Ok I found an article discussing it a bit more how HDR will work in games using FS2 (which I would assume next gen consoles as well).
https://www.techspot.com/article/1630-freesync-2-explained/
I do hope you gain some insight.
This brings us to back to one of my original statements. I as well as others don't need it because we don't see tearing in our games. Therefore, as far as I'm concerned Free/G sync is dead, but not because of what nvidia is trying to do.