Is it me or has WoW become way to easy..

Aren't you breaking the NDA? :D

The funny thing is, the game is so bad yet people don't stop playing it :rolleyes:

It's closed beta. Every WoW related site is full of cata info and it's all legal! :D Really loving it so far especially the Worgen starting zone. Starting a Worgen + listening to Led Zeppelin's "No Quarter" = serious awesomesauce.


Poeple in the beta of WOTLK said the same

I don't know about the WOtLK beta, but the 5man heroics in Cata are nothing like Wrath. No more "mob pull AoE fests", finally.


We'll just wait and see. :)
 
I leveled my alt Druid over the past 2 week 68-80, with rested xp, dungeon finder and quests I was doing roughly a level a night (later levels was 2 sessions) and that was with 3-4 hours playtime max.

Game is way to easy if you know what you are doing.
 
I didn't play much vanilla WoW, only got into it after TBC was released and even then not much raiding so I guess I'm a casual WoW gamer.

I think the game is too easy at 80 as it just seems to be about grinding for badges on easy, repeatable content probably designed for gamers like myself with no guild or interest in 10/25-man raids (I prefer battlegrounds), at least to continue subscribing for gearing up in the off-chance of pugging ICC. Good luck with that in gearscore/achievement requirements these days.

Problem with that approach is it's boring as hell at times even with the half-hour 5-man instances so I'd rather have more varied content if they're keeping the badge system, then have epic items that are actually epic and difficult to obtain.

I enjoyed the new Cataclysm starting zones in the short time I was able to play them so I'll probably buy the expansion and play it until SW:TOR comes out.
 
Vanilla: High point of WoW in terms of content, every encounter was different by miles and took a long time to learn, was no way you could go in on the first night and win just by gear level.

Eh? No. Just, no. The bosses may have been unique, but they were also very simplistic (up to AQ maybe). The main reason you could have found them harder was because we didn't have 10 million addons telling us what's about to happen, and when they did appear, many didn't trust them. Wasn't until late vanilla that raiding addons became commonly used.

TBC: Had it's moments, Black Temple was too easy and so was The Eye, thankfully they saved it with Sunwell and it felt like you were raiding the old stuff again.

Because Kael was a walk in the park, right? Initial version of Solarian was a challenge as well. And since we should be talking about the entire tier - vast majority of SSC presented quite a challenge. Hell, up to the moment it got nerfed into the ground T4 was so crazily overtuned, it broke guilds (early Magtheridon anyone?). Granted, there were easy fights in BT and MH, but both had guild stopper bosses.

WOTLK: I quit after Ulduar came out because the content just wasn't exciting, and every man and their dog has the same gear. I came back to the game just 1 month ago and it's just ruined. Managed to clear ICC within just 2 weeks of returning and you can see why it's so dumbed down just by sitting in trade chat for 10 minutes. It seems people have forgotten how to play now, GS is used as a benchmark over knowledge and experience.

This I'll agree with though -.-
 
You guys will probably have a raging hard-on for Cataclysm then, at the moment you'll die if you have more than one mob on you. Yes, the non-elite garden variety. Currently the idea is that you use your full repetoire of skills and abilities if you want to pick a fight with something and walk away from it.

I could take as many mobs in the beta as I can in wotlk, l2p ;)
 
I think that lower levels stuff going faster is quite a good point really, hard lower level stuff is great when the game has just been launched and there is a ton of people playing in the lower tier of the game, but Wow is old and there isn't that much people down there any more.

The thing that ****es me off, and keep in mind I don't play Wow any more (Stopped just before Wrath of the Lich King) , is that they made the max level dungeons so unbelievably trivially easy. At least its my good mate telling me this, with which I played Wow before I stopped, he's one of the best stuffed druid on his server. If there's not even any challenge at max level there is no point in playing imo. What I found nice in TBC was that the high end dungeons were that, high end..., only a small portion of the server could go there without dying repeatedly.
 
I think that lower levels stuff going faster is quite a good point really, hard lower level stuff is great when the game has just been launched and there is a ton of people playing in the lower tier of the game, but Wow is old and there isn't that much people down there any more.

The thing that ****es me off, and keep in mind I don't play Wow any more (Stopped just before Wrath of the Lich King) , is that they made the max level dungeons so unbelievably trivially easy. At least its my good mate telling me this, with which I played Wow before I stopped, he's one of the best stuffed druid on his server. If there's not even any challenge at max level there is no point in playing imo. What I found nice in TBC was that the high end dungeons were that, high end..., only a small portion of the server could go there without dying repeatedly.

+1


We had lots of people that left at 4hm and C'thun,nef etc.. but the people that stayed got a feeling like no other online rush when you just pull it out of the bag that drunken friday night and clear them.

WoW has completely and utterly lost that feeling, so even with clearing eveything, the ecounter if of no real threat (a brain, listening, voip and your pretty much set, allthough these days those qualities seem to be in none of the general sever populace), and has no real remarkable reward (you get some extra badges but you can get your gear inventualy, so its just a case of not waiting that extra week if you kill boss **), so you just keep hammering and it will die at some point.

Had more fun killing C'thun and nef with 15 people(level 80) than any raid (save Uldular) in Wotlk, those ecounters and instances where a work of art. Really hard to see its beauty at the time, but look back at them now and its just sad what you get these days. Wont find many people wanting to run old WotLK instances when Cata hits...

Edit: With a pug C'thun we wiped with 40 level 80s in good gear, just apauling how low the general IQ is of the WoW severs these days, they just wont listen or communicate in civil way......

Dont walk in front of the stair...........nevermind ¬.¬

my 2c
 
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Eh? No. Just, no. The bosses may have been unique, but they were also very simplistic (up to AQ maybe). The main reason you could have found them harder was because we didn't have 10 million addons telling us what's about to happen, and when they did appear, many didn't trust them. Wasn't until late vanilla that raiding addons became commonly used.

This is the thing. The current encounters are a lot more complex than anything in vanilla, but the addons make pretty much everything trivial. It's like in the past, people had to navigate with nothing but a badly drawn map, but now everyone has a state of the art GPS system, and a personal robot taking care everything. And a helicopter, so they don't even need to worry about traffic. Another thing is the way you can now find perfect tactics for every boss. The guild I was in during vanilla was always a fair bit behind the best guilds in terms of progression, but even when we were going through BWL or AQ, we would find new little tricks during bosses that hadn't been mentioned in the few tactics you could find on the internet.

My main issue though is that there's just nothing to accomplish in the game. In the past, even having epic gear was, well, epic, but now everyone has all the same stuff so it's taken all the fun out of actually killing a new boss. It used to be a fun challenge to go up against a new boss, but now there's just none of that.

But then, it's obvious that the game is moving more and more towards World of Casualcraft. I'd imagine that it's because Blizzard's new MMO will be more aimed towards the hardcore players, and they don't want to split their audience too much. It's just weird timing considering that MMO is still at least a couple of years away from release.
 
I could take as many mobs in the beta as I can in wotlk, l2p ;)

Why don't you take a short trip to Deepholm or Vash'jir, pull the mobs like you normally do in WoTLK and see what happens. There's nothing about "l2p ;)" here (you can take that retarded crap to the official wow forums btw) it's a simple fact. The mobs were recently made to hit 4x harder and have 2x more health in a recent patch.
 
I think most people need to chill out, they may have simplified the levelling experience to get new players into the game faster, which is understandable, they are a company out to make money through subscriptions after all! you cannot tell me that fights like HC Sindragosa, Putricide, LK are 'easy' however. The challenge in the game is still there if you want it.

Having played since alpha of vanilla, I am still playing the game (albeit with a brief break inbetween BC and WoTLK) and still enjoying it, which is the key! Don't like it? Don't play it! But also don't pick it up, play for 10 mins and decide you don't like it. Give it a chance.

Also really looking forward to Cata where the dungeons promise to be a bit more challenging also! Don't mind them in the current state all that much, but bringing back need for cc and tactics will be welcome! Remember Shattered Halls? *shudder* bring it on!
 
Because Kael was a walk in the park, right? Initial version of Solarian was a challenge as well. And since we should be talking about the entire tier - vast majority of SSC presented quite a challenge. Hell, up to the moment it got nerfed into the ground T4 was so crazily overtuned, it broke guilds (early Magtheridon anyone?). Granted, there were easy fights in BT and MH, but both had guild stopper bosses.

This I'll agree with though -.-

Solarian wasn't hard. I'll agree with you on Kael'Thas but just 1 boss in an entire instance, come on...
 
Well, the initial version was deemed hard/complex enough for her to get nerfed :P Add control on Al'ar if you didn't have a paladin tank was tricky as well.

They nerf everything after a while though, they used to monitor how raiders were progressing and then nerf when deemed necessary so as to not upset too many people. Now it just seems they nerf it from the start :D
 
Having just handed in my thesis (pats own back) i have some spare time to waste. So i lvl'd a hunter with the choicest heirloom items, all enchanted and loads of gold etc. The levelling experience to 68 breezed past in 3 days played. Then the WotLK content hit and it hits like 70mph truck. It's so long winded, not hard, just long. The experience made me quit the hunter for 2 weeks as its so awful, needing to play at least 6 hours of boring quests to level is not fun or informative. Personally i think lvling has become redundant in the game. The revamping of vanilla content is a master stroke from Blizz. This will help the retention figures (something like 90% of new gamers quit before lvl 10) that will keep the game alive for the future. They could easily dump outland and northrend and players would come just as well equipped to Cata endgame as they would lvling through the expansions.

The badge system is a must whether you like it or not. I started wow at the end of April 2005 (2 months after release). I thought about buying a beta code from the bay but couldn't understand why people were paying £15 for a beta. With hindsight i was glad to not have bought the code as it made the whole experience epic! At the start i played a warrior and found that i was pigeonholed into having to play as a tank even though i wanted to dps, tanking wasn't that hard just wasn't what i wanted from the game. I couldn't be bothered with off tanking and rerolled on one of the newer servers as a priest. Luckily i had played some of MC as the warrior and managed to get into the top horde guild as a healer having not even dinged 60 because i had xp of MC. This allowed me to get over the gap in gear between random blues and MC epics. Without the GL taking a chance i would have wasted my time trying to get into one of only 2 horde guilds on a medium populated server that ran MC after months of farming UBRS, Strat and Scholo.

The current badge system allows people to get gear that will carry you into ICC and give you a fighting chance as long as you have some brain power. If you know the tactics and are not standing the fire all the time then its possible to successfully fulfil your role in ICC 10m with badge loot (people are even doing it in hc blues). You cannot expect to get into a world top 10 guild with the gear but it gives you a start. If you can read up and grab the right addons then the game is for the taking. For purists that love the looks of tier was amazing (i loved turning up to scholo runs with randoms and them going nuts over my t2 gear but that boat has sailed). If it does come back that epics are epic again then that will be amazing but lets not make it as hard as vanilla as many people will be turned off by the game and wow needs new blood.

In terms of the content being too easy i would like to know how many of the people have LK HM and RS HM kills (I don't and i know how hard they are as we are just about to start the learning process). This stuff is not easier with bossmods as there is so much going on nowadays due to it being an arms race between Blizz and addon makers. Most mechanics are don't stand in fire or do x action at y time but these need to be done properly. These mechanics constantly cause fails because they are tough to learn the discipline to keep an eye on two or three things without zoning out.

Looking at moss mechanics in vanilla only C'thun in vanilla had so much going on compared to LK and Halion. Nef was hard because there was so much RNG (what freaking colour dragonkin this week, ahhh its green and blue); Rag because of fire res farming; and Kel because of hitting so damned hard and RNG mechanics. Now compare these to LK HM were there is hard hitting, coordination, two rooms, plus some rng, and a little resistance needed (though not farmed nowadays). This fight looks to be a combination of everything that made vanilla amazing but people still tell you its easy lol. And lets be honest about 70% of bosses in vanilla raids were wet and not requiring much effort e.g. Broodlord and three drakes in BWL compared to legendary Razorgore and Vael. The game was and still is great. Lets not complain too much about a classic game that is dynamic.
 
The only difference between a sucessful guild and a fail guild is the sucessful guild isn't scared to filter the idiots away. You don't need more then average intelligence to step away from green fire or dodge orbs, but someone who's more interested in watching porn while their guild members do everything can't do it.

It's not about intelligence, it's about being able to work successfully as a raid group with consistant attempts.

How many guilds killed pre-nerf M'Uru in its first incarnation? Single digits I think. As part of a guild who managed it I can tell you categorically that you needed more than just a filtered guild to manage that. It was less about intelligence and more about being GOOD at that sort of raiding.

Was it hard? Hell yes it was otherwise everyone would have been able to kill it without it being nerfed TWICE before the 30% blanket health reduction in Sunwell.

It's not about not standing in fire (as much of a joke as it was through our guild progression anyway) and knowing what to do it's about being able to play your character, fulfil it's role and use EVERYTHING you possibly can to get a kill. Sometimes one mistake gets you or another player killed and destroys the attempt. It's bosses where these tiny margins meant failure or success that separated the wheat from the chaff.

To say nothing in WoW was ever hard is ridiculous ;)
 
Exactly my point.

If you put together a group of 25 people who know how to play their class, know what their suppose to do and when to do it then you can beat anything even if you fail a few times. It's getting these 25 people that's hard, not the game.
 
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