Is Oblivion meant to look like this?

Caporegime
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Is Oblivion meant to look like this? 56K Warning

Just bought Oblivion and I'm having trouble making it look good.

I've installed the LOD Landscape 1.1b mod, but it still looks rubbish, there is a massive change between the area of high details and that of low details:

Is there any way of pushing back the point where the good textures are rendered to?

This is what it looks like now:

coastqw5.jpg


screenshot0pa9.jpg
 
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There is another landscape mod that will get rid of the chequerboard effect on the grass etc. It's called Better Grass Without Tiling and you can get it from here: link

Personally I don't rate the graphics on the game at all. Too nicey nicey. I reckon they need to be weirder like on Morrowind. I think Farcry has better landscape texturing than Oblivion. The cave areas look ok in Oblivion but then they looked no worse on my old GeForce 3 -so much for graphical advances lol.
Now all you need to do is download some gameplay mods to improve the game itself :p

[/rant]
 
I installed that mod but forgot to but the textfile in, I'll do that now see if it helps.

The thing that most annoys me is the massive difference between the high detail area and the low detail area, and that its so close to me. Is that normal?

If you look at my first pic, the left of the lakeshore is low details while the right all looks great, frankly I think Morrowing looked loads better :confused:
 
What bugs me most of all about the graphics is that even on max draw distance the textures flicker in & out too much at relatively close range.

Maybe I just spoiled the game for myself by running it on my old XP1600+/GeForce3 system using 'oldblivion'. When I installed it on my current system I thought it would look amazing but instead it just looked average :(
 
i thought it looked pretty good !

but can see the odd tiling, wish my PC could produce soemthing close to that :D
 
FishPolice said:
Personally I don't rate the graphics on the game at all. Too nicey nicey. I reckon they need to be weirder like on Morrowind.

Yer that my main problem with it, it does not have the same atmosphere as morrowind due to the miles and miles of grassland.
 
In the ini file (the one located in your my documents subfolder, not the default one in the oblivion main folder), there is a line called Ugridstoload=5 (if thats not it, try searching for Ugrid in the file). If you change the 5 to a higher number it will change how far out your comp draws the full detailed objects. The number has to be an odd number and I think 11 is the max, setting it to 7 will give a fairly nice visual increase without too much performance hit.

The only problem is it can sometimes cause some visual problems with the water when you are swimming, if you do get those problems I think turning off ripples solved it.

Give it a try as its easily changed back if you dont like it.

Mr-Xoc
 
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Mr-Xoc said:
In the ini file (the one located in your my documents subfolder, not the default one in the oblivion main folder), there is a line called Ugridstoload=5 (if thats not it, try searching for Ugrid in the file). If you change the 5 to a higher number it will change how far out your comp draws the full detailed objects. The number has to be an odd number and I think 11 is the max, setting it to 7 will give a fairly nice visual increase without too much performance hit.

The only problem is it can sometimes cause some visual problems with the water when you are swimming, if you do get those problems I think turning off ripples solved it.

Give it a try as its easily changed back if you dont like it.

Mr-Xoc

That sounds good, I'll give it a try, I think I've already increased it a bit (I followed the Tweaktown guide), but I'll crank it up some more :)
 
The thing withi uGridsToLoad is that it adds more blocks of 'high detail' terrain in so the draw distance goes up, but at an exponential cost in processing performance. It'll really hit your fps if you push it much further.

I'm afraid the noticeable low/high detail split is the penalty for being able to render the largest amount of terrain and greatest draw distance in any game so far. The vegetation in particular is simply too expensive to render as far as the eye can see!

I must say, there are a lot of places where you won't really notice it but yeah, the annoying places such as standing on the imperial city island like in that screenshot do look a bit ugly.
 
HicRic said:
Awesome! :) So what changes have you made from the original install to achieve that?

Good question :D

In game:

1280x1024
16xAF with Trilinear
HDR on
All distance sliders maxed

Mods:

4096 LOD mod (112MBs!)
Normal map LOD mod
Grass tiling mod
Better nightsky mod
Brighter torches mod
Natural environments mod

Ini Tweaks:

uInterior Cell Buffer=16
uExterior Cell Buffer=102
iPreloadSizeLimit=209715200
uGridsToLoad=9
 
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Thanks! In between my flitting across various games I do enjoy coming back to oblivion for a wander around and tweaking those graphics or trying out the million mods. I'll give those settings a run sometime soon! :)

Have you tried natural environments mod? It's got some lovely alternative sky textures and bundles with some other interesting mods like darker nights and more weather types.
 
HicRic said:
Have you tried natural environments mod? It's got some lovely alternative sky textures and bundles with some other interesting mods like darker nights and more weather types.

Oooops yeah I've got that on too :D
 
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