Is Oblivion meant to look like this?

I had a bit of bother with Qarls Texture pack, do you not have to download another little program before you can get it to work. Im still not sure whether its working correctly or not.
 
To get the vampirism out of you you will need to start the mages guid and find someone in the imperial ..erm..the place where you need to find tar-meena for the main quest line..

Arporium or something like that I can't think right now, but there should be someone in there who can get rid of the vampirism for you.


Edit: Its in the arcane University

cheers for that, i went thought it kinda then this old witch wants 5 grand sole gems. take too long and costs too much. So i will just stay a vampire for the time being. Cool thing is that every time i need blood will just got to the old witch at night and suck away. :)
 
Stunning shots!

My x800 gto 2 wouldnt do this game justice and I couldnt run it at full whack so I uninstalled it, nothing but max settings for Oblivion!

Cant wait till I upgrade.
 
Well I finally got the obmm working. Tried to create omods 1st from the non-omod files but although they seemed to work in the obmm they didn't actually do anything. I downloaded some proper omod versions from the link posted earlier and now they're working properly. The Mod Manager is really useful once you get the hang of it :)

I've also installed Natural Environments by Max Tael. This is like the icing on the cherry for me. You gotta try it :D

For some reason I cant printscreen (yeah I tried bAllowScreenShot=1) so I can't demonstrate how fantastic thsi mod looks -unless anyone knows an alternative way to take screenies. Some console command perhaps?

Never thought I'd hear myself say this but I'm beginning to love this game...
 
yah mine looks like that too...pity you cant enable hdr as well as anti aliasing.


I just stick bloom on though. problem with that though is ive gone for a very pale character and unfortunatley bloom makes it look like shes glowing
 
any chance of a step by step guide on modding the right way? :P for us noobs whom have no idea (me) i was guided not to mod it as it buggers up fps and other things, dunno about that now mind.
 
I just reinstalled Oblivion and am getting little black squares in the bottom right hand corner of the screen abit like artifacts but they're not. Anybody have any idea what this could be, its not graphics drivers and they are newest ones and not a mod because it's a fresh install.

I'm still able to play the game its just the black squares flickering in the corner are really starting to annoy me.
 
ATI released a patch for their cards which let's you enable AA and HDR at the same time as far as I know, I have downloaded the patch myself but taken a break from Oblivion at the moment so I haven't tested it.
 
Im trying to make my Oblivion look as good as minstadaves, but along the way, i've encountered a glitch where now my character and others bit of stuff have a intermittent bits of white that gives the impression of a white outline :(

I've re-installed etc and it still does it, anyone know why and how to fix it? :confused:

Thanks!
 
Long shot: When you reinstalled did you make sure the folder storing the ini file had gone too? ie. the My Documents/My Games/Oblivion folder?

Mine had remained intact last time I uninstalled/reinstalled (forgot all about that folder) but I had kept a 'clean' ini file on one side so was not a problem to get completely back to default settings without yet another reinstall.
 
:o Just realised it was because i was wearing Arena Armor, give it slight white edge to your character, thats silly though, it really looks like a gfx glitch! :o

My bad! Hehe, thanks anyways though Fish! :)
 
Mp4 said:
any chance of a step by step guide on modding the right way? :P for us noobs whom have no idea (me) i was guided not to mod it as it buggers up fps and other things, dunno about that now mind.

This explains it all pretty much: WIKI

What I (eventually) did was install Oblivion Mod Manager along with a fresh install of Oblivion. I needed to download & install something called .net framework 2 before it would work (OBMM will automatically direct you to this file if it thinks you need it).

The beauty of OBMM is that it will keep track of any mods that you install (whether these are the type you might install manually by copying & pasting into your \Bethesda Softworks\Oblivion\Data folder or the self-installing omod variety). The OBMM will enable you to activate/deactivate any mod you have installed and also change the order in which Oblivion will load these mods. This is very important for some particular mods -especially for those that compliment or clash with other mods. The readme .txt file included with each mod will usually tell you all you need to know regarding the recommended activation order, if any.

When you unzip the contents of a (non-omod) mod you will usually see one or more .esp files and maybe also some folders such as textures, meshes, etc. Carefully read the readme .txt file that is hopefully included with the mod, shut down OBMM and then copy & paste the contents of the mod zip file into your main \Bethesda Softworks\Oblivion\Data folder. You will usually be asked if you wish to overwrite some files when you do this. Just say yes.

Now when you run OBMM you should see the mod listed in the lefthand panel. Simply tick the box next to the mod name and hit the Launch Oblivion button. If all goes well Oblivion will load along with your mod.

You can change the order in which these mods load using the Move Up & Move Down buttons. The 1st one to load should be Oblivion.esm. This is the actual game content and any mods you use need to be activated after this or they will be overwritten by the original game data on that particular game launch.

The right hand panel in OBMM contains any omods that you may have installed. These are self-installing mods and all you do is double click on them to install them. A green icon next to the mod name means OBMM has recognised & loaded the omod ready for it to be used if desired. To activate them you click on them in this panel and then hit the Activate button. A blue icon means it is activated and all is well. A red icon would indicate a problem ie a conflict for example.

+++++++++++++++++

Now bearing in mind that I am still getting the hang of all this myself, this is how I install mods:

Anything that is a simple .esp file I just manually copy & paste into the \Bethesda Softworks\Oblivion\Data folder. This will show up in the left hand panel in OBMM.

Anything that involves textures/meshes etc such as landscape mods I try to download omod versions of so that they will show up in the right hand panel of OBMM. As Minstadave points out, "none of the texture mods do show up as mods as they simply replace the game textures" -this means that if you are not happy with one of these landscape mods it might not be easy to remove it unless you kept a backup of your /Data folder. This is why an omod version of a landscape mod is preferable -because an omod will always show up in OBMM.

I did try using the OBMM to create omods from non-omods but although they seemed to load & activate in the OBMM, they simply didn't work in-game.

Bear in mind that I'm very new to all this myself so if anyone can add anything to this mini-guide or correct any errors here then please do so.
Hope this helps.

ps. this is what my Oblivion Mod Manager currently looks like:
 
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Keep in mind that there is a new AA related feature in the ati 6.12 drivers which actually make it look even better :)
 
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