Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
Honestly as I've said since, what 4-5 years ago with Ageia, its basic effects added after the fact, Nvidia still hasn't managed to make more than a tech demo that includes there stuff in more than an asthetic manner, and they've managed nothing that any other engine can't do.
The ONLY thing limiting physics in any manner, graphical effects, game effecting physics, anything, is DESIGN, the time taken to increase the quality and the imagination and quality of the programmers.
The Mafia 2 stuff is simply different, it takes longer to design a brakeable wall than a non brakeable one, its that simple. Its why to date every highly destructable game(usually, but especially physx ones) are usually INCREDIBLY short. Its about man power, more time on effects, less time on lighting, more time on length of game via longer story and more areas, less time people for texture design, etc, etc, etc.
Games are just a HUGE balancing act, nothing more or less, with any given amount of designers increasing quality in any area is usually robbing peter to pay paul.
The difficulty lying in you can take 10 years over a game instead of 5, have time to do everything but keeping a game in production for 10 years and knowing where tech, gpu's, power, gaming in general is 10 years later is incredibly difficult, hence the last game to take so long, Duke Nukem, was started over and over again.
Also the more and more people you hire, to get more done in a shorter time, the more bugs you have(more programmers working faster = problems), the more logistical problems, bigger cost, it gets complicated.
Nvidia often give dev's over to help with physx, theres entirely nothing they do any other engine/designer can't do, its just, they pay for a few extra guys to work basically, unfortunately this seems to be a the cost of dodgey dealings going on, and making basically false claims and lying through their teeth about how great their stuff is.
I mean how long has it actually been since Ageia's start and the "peak" of Physx is adding a few crap effects to a game that are still nothing even close to game changing, thats still where they are at, honestly, its pathetic. Actively claiming that effects that are, delayed, unrealistic, pre-rendered and done for the past decade are new, need more power, and more realistic, they should be embarassed.
The ONLY thing limiting physics in any manner, graphical effects, game effecting physics, anything, is DESIGN, the time taken to increase the quality and the imagination and quality of the programmers.
The Mafia 2 stuff is simply different, it takes longer to design a brakeable wall than a non brakeable one, its that simple. Its why to date every highly destructable game(usually, but especially physx ones) are usually INCREDIBLY short. Its about man power, more time on effects, less time on lighting, more time on length of game via longer story and more areas, less time people for texture design, etc, etc, etc.
Games are just a HUGE balancing act, nothing more or less, with any given amount of designers increasing quality in any area is usually robbing peter to pay paul.
The difficulty lying in you can take 10 years over a game instead of 5, have time to do everything but keeping a game in production for 10 years and knowing where tech, gpu's, power, gaming in general is 10 years later is incredibly difficult, hence the last game to take so long, Duke Nukem, was started over and over again.
Also the more and more people you hire, to get more done in a shorter time, the more bugs you have(more programmers working faster = problems), the more logistical problems, bigger cost, it gets complicated.
Nvidia often give dev's over to help with physx, theres entirely nothing they do any other engine/designer can't do, its just, they pay for a few extra guys to work basically, unfortunately this seems to be a the cost of dodgey dealings going on, and making basically false claims and lying through their teeth about how great their stuff is.
I mean how long has it actually been since Ageia's start and the "peak" of Physx is adding a few crap effects to a game that are still nothing even close to game changing, thats still where they are at, honestly, its pathetic. Actively claiming that effects that are, delayed, unrealistic, pre-rendered and done for the past decade are new, need more power, and more realistic, they should be embarassed.