You still get screen tear without using vsync. Monitor and. Gpu need to be synced together to remove screen tear.
I don't.
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You still get screen tear without using vsync. Monitor and. Gpu need to be synced together to remove screen tear.
I don't.
So you saying you dont use any Vsync at all? even adaptive, Triple buffering? Maybe you just dont notice it much?
I'm extremely sensitive to visual imperfections. Low FPS, microstutter and tearing I notice them all. Luckily I don't personally get any of them!![]()
I'm extremely sensitive to visual imperfections. Low FPS, microstutter and tearing I notice them all. Luckily I don't personally get any of them!![]()
Trees don't fall in the woods that's why I don't hear them? Or Trees do fall in the woods but I can't them?![]()
Try Second Life with Vsync enabled on an AMD 6xxx or 7xxx card. It locks to 30fps whether u have Triple Buffering on or off. I have had to turn off Vsync and TB in CCC and use Afterburners frame limit since Catalyst 12.1 (the last set that ran fine) but i think because Second Life uses such an old OpenGL version it might be them at fault and not the driver.
Its no myth and certainly isnt nonsense.
Everything else runs great for me with Vsync enabled and i prefer to use the advantage of Vsync keeping my card cooler aswell. It'll run at higher temps if i disable Vsync.
Hence why to many people the 'capped at 30 fps' is a myth/nonsense.
Well as I have experienced all of the above before on different set-up's over time I think I'm qualified enough to tell when I am/aren't experiencing them.![]()
Ah so you've heard lots of trees falling in lots of woods before, but just not your current woods?![]()