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Is there anyway to avoid screen tearing without V-sync?

I'm extremely sensitive to visual imperfections. Low FPS, microstutter and tearing I notice them all. Luckily I don't personally get any of them! :)

Trees don't fall in the woods that's why I don't hear them? Or Trees do fall in the woods but I can't them? :D
 
Trees don't fall in the woods that's why I don't hear them? Or Trees do fall in the woods but I can't them? :D

Well as I have experienced all of the above before on different set-up's over time I think I'm qualified enough to tell when I am/aren't experiencing them. :)
 
Try Second Life with Vsync enabled on an AMD 6xxx or 7xxx card. It locks to 30fps whether u have Triple Buffering on or off. I have had to turn off Vsync and TB in CCC and use Afterburners frame limit since Catalyst 12.1 (the last set that ran fine) but i think because Second Life uses such an old OpenGL version it might be them at fault and not the driver.

Its no myth and certainly isnt nonsense.

Everything else runs great for me with Vsync enabled and i prefer to use the advantage of Vsync keeping my card cooler aswell. It'll run at higher temps if i disable Vsync.

30fps locked under those conditions isn't as a result of vsync halving the framerate but some bug or override then. Can't try it though as I neither have an AMD card or Second Life!

Please also take the full sentence into context:

Hence why to many people the 'capped at 30 fps' is a myth/nonsense.

I didn't say there wouldn't be other corner-cases that a few people would hit where it does appear to behave that way. Just that sub-60 frame rate with vsync on does not mean fps is locked to 30fps sustained.

I always have vsync on, I can't even turn it off if I wanted to (3d vision), and my framerates in most games will be in the 40's to 60's for modern titles sustained, never showing a cap of 30fps.
 
Well as I have experienced all of the above before on different set-up's over time I think I'm qualified enough to tell when I am/aren't experiencing them. :)

Ah so you've heard lots of trees falling in lots of woods before, but just not your current woods? :)
 
Ah so you've heard lots of trees falling in lots of woods before, but just not your current woods? :)

I know you're playing devil's advocate but it doesn't make it any more of a less stupid thing to say :).

Your position has an underlying assumption that I suffer from screen tear and if I don't then it is simply because I can't see it even though I've said that I have had it before and now I don't with a 120 Hz monitor.

It's like saying, "the sun will rise and be green tomorrow". and then when it doesn't happen replying "ah but it doesn't mean it won't happen in the future".
 
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Tearing is definately less visible on 120Hz screens.

AFAIK tearing is when you display a frame mid refresh with a moving image. So the screen displays part of one imagine and part of another.

Now with 120Hz screens you get twice as many images over a given period. Its thus infact more likely to get one mid refresh with tearing.... HOWEVER as there is a perfect imagine preceeding it and after it you simply cannot see the tearing.

The effect is a good frame then the same gap you get on a 60Hz screen before another good frame. The extra 120Hz torn frame in-between still gives good visual effect. Its still smoother than a 60Hz screen with no tearing.;)
 
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