Arma as well.
BF2? BC2?
i didn't want to include multi player games as i think he was talking about sp games.
the sp of bc2 is certainly very liner.
Arma as well.
BF2? BC2?
Didn't you know? You're a lot more stupid now than you were back then!
so youve got 'travel to one end of the map, get red key, travel to the other end of the map, open red door, get blue key, go back to the beginning of the map' ect ect VS Shooter on rails.
hmmm, yeah both have their cons dont they?
There are multiple ways to get to the key/door vs. being 'funnelled' though.
I thought the same when I saw it - they cant really be compared as one is a geographical representation of a level while the other one appears to be topological (unless its Doom 3 or somethingRight, lets be a bit more realistic though. Doom was linear. You moved from point A to point B. If you took a top down model of a single player level from Crysis and compared it by scale to that Doom map, it would be ridiculous.
How many truly non-linear games do we have? In recent times I think I'd classify Mass Effect as having a fairly decent go at being non-linear in it's structure.
So in answer to your question. No, that image is a complete dramatisation of how some individuals perceive the state of level design without any real rational thought into how far we have come.
Wasn't that an image Neil posted in a thread last week?
It's not the linear nature of the games that bug me, because I expect that from shooters. It's the constant cut-scenes. So yes, in that sense the OP is correct. It seems to have got mush worse in just the last couple of years.
As for the Doom map, I remember that level well, and can even spot which are the "secret" tunnels.
M
BC2 single player not on rails, what game were you playing?
You can't seriously be talking about the multiplayer side of them can you? That's got nothing to do with single player level design![]()
E1M6I was about to ask the same question re: Doom![]()
That looks very familiar.
I prefer linear, HATE having to find the way to go and circle around and memorize the game world.
If you like more open level design, play idk, erm, Bioshock, Tomb raider, Stalker ?
basically both extremes suck.